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» How many hours in wot. Who and when created the game World of Tanks? This is a great option for network games, as many sit like to sit until the morning, and worry about the fact that you have pumped on a round sum, no longer worth

How many hours in wot. Who and when created the game World of Tanks? This is a great option for network games, as many sit like to sit until the morning, and worry about the fact that you have pumped on a round sum, no longer worth

World of Tanks World of Tanks game One of the most popular games in the world on tank topics online. The brainchild of Belarusian developers is gaining popularity and hundreds of thousands of new players every day join in order to fight with other rivals and feel like a pilot of the tank car time of the Second World War.

It is now difficult to calculate how many players play World of Tanks, but the total invoice has long passed for 100 million people, it would seem, no one could predict such a success of the game

A huge success is to use the FREE-To Play model, that is, the player can freely register in the game, get an account and start fighting. Adding donata to the game for pumping advantages, as well as the purchase of premium techniques was added a little later.

Initially, at the time of alpha testing, and this was September 2010, more than seven thousand applications were submitted to participation. At that moment, players had several dozen tanks and three game cards for battles. Developers said they were ready to develop their project next few years. A year later, an English-language alpha version for foreign players is available.

In January 2011, the World Record of Ginis was put on the maximum number of players on one server, there were almost 75 thousand them!

In April 2011, the number of players already amounted to 120,000 people, which forced the developers to purchase server clusters and increase the broadband channel for a stable connection to the servers. By the end of 2011, the number of players in the game has already exceeded 18 million.

According to one of the developers, the monthly income was more than 10 million dollars, 30% of which are donates from players.

In general, it is possible to count how many players play World of Tanks for New Year holidays, since it is then a variety of shares with premium for players appear many free time and therefore the load on the server comes to the maximum. So at the end of 2013, 930+ thousand people came to the same server on one server, and on January 19, 2014, an astronomical figure was reached at 1.11 million simultaneously playing tankers.

The game has several servers in its base, each of them is loaded in different ways.

Suppose English-speaking servers have a broader connection throughput, but a language barrier can play a stone if you do not know English or another foreign language, then it will be difficult for you, so it is recommended to use Russian-speaking servers.

From this we can conclude that Wot is the most popular online game on a par with games such as Counterstrike, Dota 2, Warcraft, because there has not been a similar genre of games where you can fight on tanks, among another thousand such tankers.

Hello, Oleg Dmitrievich.

The game "World of Tanks" (the name of the game is translated as a "world of tanks") refers to multiplayer client mass computer online games that occur in real time. This game is an arcade tank simulator, made in the historical setting of World War II. The World of Tanks game concept is based on command tank battles in PVP mode.

Everything online Games We are divided into online - play on social networks, browser games, where the game occurs in the Internet windowBaurizer window and client when the game occurs through a special-CLINT program installed on a personal computer. This game refers to the add topic.

In 1998, a company was opened, which was opened by developing Internet sites, Internet-shops and various programs. Since the entrepreneur Victor sour himself was a fan of computer games, then later the company made a special focus on the development of computer games, but the first games from this developer Success did not have. After a long discussion, it was decided to make an analogue of the Korean game, where it was necessary to conduct battles on the sea, gradually pumping their ships in sea battles, while the "current characters" the game was decided to make tanks.
For the design of the design of the game, two Moscow players of the Games Sergey Borkatovsky and Vyacheslav Makarov were invited. After launching the game, the character of the company increased, as the scope of service for servers, sites, forum, the creation of technical support services increased.

The World of Tanks game was developed in the Belarusian studio Wargaming.net. The idea of \u200b\u200bthis game originated at the end of December 2008, and the official game was announced in April 2009, already in September 2009 the game was launched in alpha testing mode, there were 5 tank models and 1 unfinished card. By the beginning of closed beta testing, which began in January 2010 and continued for four months, there were already a large number of armored vehicles in the game and 3 cards. The open beta testing of the game was started in June 2010, while the game already seven cards and Soviet and German schools were already in the game, the online market of this game was announced on August 12, 2010, but for technical reasons, the game earned only August 16.

In July of the same year, a closed beta test of the English-language version began, which lasted until January 2011, after which she moved to the open beta test regime, and its release came on April 12, 2011

If you believe the statistics, then the World of Tanks is currently considered one of the most popular online games in which more than 1.5 million users are currently played.


Additionally

In 2008, Wargaming has been working on a multiplayer online game in the genre "Fantasy". However, in parallel, the project was actively discussing, which would really be really original, not like others. The main option was the game dedicated to military equipment for the middle of the twentieth century. It was necessary to choose which technique to make the game: about ships, airplanes or tanks.

On December 12, 2008, a conversation took place in Moscow, which finally decided the fate of a new project. Peter Bitukov, Victor Soly, Vyacheslav Makarov and Marat Carpeco, during the discussion that lasted a few hours, decided to make the game exactly about tanks. Moreover, there were models of tanks developed for the strategic game "Operation" Bagration ". Black trees of development were ready in just a few days. By the way, it was originally planned that the game of the salvo fire will be introduced into the game, but soon the technicians decided to refuse.

In the spring of 2009, Game designer Sergey Borkatovsky came to the company. During the time he held this position, and later the position of leading game designer, they were invented and implemented a huge amount of game opportunities.

The project was given the code name "Tanodrome". Work on the first version went to the summer of 2009. These interesting paintings could then be seen in the game.

The first cards that appeared in the "Tankodrome" were "Prokhorovka" and "Karelia". The designer of these cards was Heinrich Kravtsov. By the way, "Karelia" in the course of her work on her joke called "Shabani" named one of the most remote areas of Minsk.

The first focus test of the game took place on July 24, 2009. On this day, the most real flood occurred at Minsk. The most real flood occurred. That was the path of testers to the company's office.

Element could not stop focus testers. They got safely and fought among themselves.

Finally, in the summer of 2009, a closed alpha test of the game began. Then she looked a little different. Approx like this:

Chapter 2. On the eve of the release

The World of Tanks project received its current name before the CC-2009 conference. The name was chosen based on the fact that from the very beginning the developers decided that there would be a large number of combat technology in the game of different nations.

In November 2010, the game appeared the third, the American branch of the development of tanks. The project more and more corresponded to the globality of its name.

In the winter of 2010, closed beta testing of the game began. That's how the hangar interface looked at that time. Online - until only 481 people.

In March 2010, pumping techniques for experience was introduced. It seals interest, and the peak of simultaneously finding players on the server increased to 750 people.

June 24, 2010 began open beta testing. The game went to the finishing straight to the release. A month before the official start of World of Tanks, about 7,500 people played in the Russian-speaking server at the same time. In the game, only two branches of development of equipment were presented - Soviet and German.

On July 8, beta testing of the English version of the game started. Already in November of the same year, on the closed beta test, the number of Western users of the game amounted to 200,000 people.

Chapter 3. From the date of release to the present

On August 12, 2010, the official release of the game on the Russian server took place. By this time, about 16,000 people played at the game server of the Russian-speaking region.

January 2011 became a month for the project, when the plank was taken in a million users twice. On January 4, just such a number of people in total registered worldwide. And on January 18, the millionth user came to the Russian-speaking server.

Another achievement of January was the global record for the simultaneous stay of players on one server - 74,536 people. Then this number seemed very large, but the time has shown that this is not the limit.

At that moment, only single, pleasant and regular battles were available for players. However, players have already given the opportunity to unite in the clans. And so that these clans can fully experience their strength in battles against each other, was invented " World War" The creator of this global landfill for clan battles was Cyril Mal. The Test "World War" began on February 1, 2011. On February 10, the first redistribution of territories on the global map began.


On February 24, 2011, the World of Tanks project came to the Guinness Book of Records, putting another world record for the simultaneous stay of users on the game server. Until now, no other game has collected 91,311 people on one cluster.

In the spring of 2011, Wargaming began to conquer the East. On March 15, 2011, the release of Games in China took place.

On April 1, 2011, players watched the first release of Wargaming TV. This information and entertainment transfer subsequently became very popular among the players. And her presenter - Olga Sergeevna - recognized by users of the company. However, in the first issue it was not yet. Olga Sergeyevna first appeared on the screen only in the third issue.


On April 12, 2011, the official release of World of Tanks games was held on the American and European servers. The project team began to choose directions for further territorial expansion. Now the goal has become Southeast Asia.

Start gaining momentum cybebers. During the first year, about 20 championships and World of Tanks tournaments have passed. Among them was the Grand Tournament "Ural Steel", which gathered players from around the world. The superfinal of the tournament took place on June 18, 2011 in Moscow. About 200 best players from around the world arrived at him.


By the first anniversary of its existence, there are already about 5,000,000 users on all clusters. More than 20 awards were conquered at prestigious international exhibitions and conferences. From August 12, 2010 to 12 August 2011, 15 updates of the game came out.

On August 15, 2011, the World of Tanks project won the Best European Online Game nomination ("Best European Online Game") within the European Games Award (EGA) award.

The achievements of the project would be impossible without our players. From the very beginning of its existence, World of Tanks combined a huge number of wonderful people who were not just played, but constantly participated in the improvement of the project and supported it. Without unnecessary boasting, we can say that our gaming community has shown itself as the most friendly and loyal.

It was especially brightly revealed on the voting days for the Runet 2011 Prize. Throughout November, our tankers fought not only on game maps, but also on the site where voting was held. For their efforts, this award was at the World of Tanks project.


In the fall of 2011, it was finally clear that the game server could not cope with the number of users who play tanks daily. And then one gaming server was broken at first two, and then on three clusters. Update 0.7.0, released on December 13, 2011, solved the problem with "lags" and "brand" of the game. Then players got the opportunity to give individuality appearance His tank: camouflages appeared in the game.

Before the new year, the number of nations in the game was replenished with France. Fast and maneuverable tanks equipped with an automatic charging, immediately won great popularity. Now without them, no carial battle or battle on the global map.


The appearance of French tanks, entering multi-closetness and other changes led to the fact that in February 2012, the number of players at the same time in the online game clusters exceeded 400 thousand people, on the Russian-speaking gaming clusters.

March 29, 2012 updated 0.7.2. It added diversion to the gameplay due to the emergence of new skills for the crew. "Sixth sense", "king of off-road", "Combat fraternity" and other useful abilities allowed the game to reveal even more.

May 3, together with the update 0.7.3, the second branch of Soviet heavy tanks appeared in the game. It was crushed by an IS-4 - a combat vehicle that has long already deserved the status of the legendary. And on June 14, along with the update 0.7.4, the French branch of development acquired artillery and anti-tank self-propelled plants. Bat. Chatillon 155, SAU 8, equipped with a charging machine, produced a real revolution on battlefields. After the update 0.7.5, PT-SAU and average tanks of the 10th level were raised.

On July 18, 2012, an epochal event occurred in the framework of the "World War". For the first time a special play event was launched on a global map. The mysterious continent of Atlantis became the goal of invasion of sets of clans. Having overturned the resistance of the indigenous people, the players pierced the continent with tank wedges and have already won a bridgehead in North America.

Chapter 4. Conclusion

It is impossible to tell in our "Chronicle" about everything that happened in 2012. To do this, would need a whole book, and the volume of this book would constantly increase. Together with you, dear players, we are continuously moving forward. A new physics will be released very soon - almost the most expected innovation in the game. The second "Ural Steel" is preparing. We are pleased with new programs from Wargaming TV and many presses produced by the fans of the project. Sounds on radio "Direct posting".

Thanks to everyone who was and remains with us. Low bow to project veterans and hot hello to those who are just starting their fighting path!

Akim only the epithets are not awarded the people wORLD OF TANKS GAME: She and the "enemy of families", and the "Belarusian miracle", and the "breakthrough of decades." Its creators managed to do what the dozens of companies were trying to make it so in vain, namely, they massively draw into the gameplay already in the life of men aged 30 to 45 years. People of nonsense and fairly conservative.

And it is largely largely due to the support of this age layer, the revenues of the game in 2013 amounted to any little - half a billion euros. The amount that a few years ago seemed to the creators of sleep, completely torn off from reality. Nevertheless, success took place: today it is already possible to talk about more than 60 million players and up to a million players at the same time. The only fact, a somewhat lubricating rainbow picture - the path to Triumph took long 12 years. But who said that everything comes right away?!


Prehistory.

Well-was on the expanses of Belarus not too well known, but quite a skillful studio Wargaming.net. Founded back in 1998, until she was known exclusively the fact that the guys were working there, which are able to fulfill their obligations for acceptable money. We were on the account of the studio releases of several games, refinement for third-party clients and other similar orders.

It happens to AK this, Joker came almost by chance: Studio development - Engine Adrevolverresponsible for showing banner, interested in a large advertising online company Bluelithium.. In exchange for some profits, Bluelithium Belarusians provided support staff and technological platform.

And again, luck: after a while unsuitable buys Bluelithium for $ 300ml. Wargaming.net comes them as small, but quite sufficient part of the profits, which makes up several million dollars. It happens that having received big money, people are not ready for them. Fortunately, with Wargaming.net, everything was exactly the opposite. They have long been waiting for this chance and used them in full.

Creating World Of Tanks

With a dutbonic conversation about the fate of World of Tanks (WOT) took place on December 12, 2008 and lasted a few hours. The developers stood a dilemma that was quite difficult to resolve. So, there are serious money that Yahoo paid. There is a desire to do something epochal and. And, most importantly, the development already contains multiplayer.

You have already understood to AK, in the end, the phrase was uttered, which put all the points over "I". I do not pass for the advisability of the said, but the main message was as follows: to the hell of elves with orcs, let's do tanks! From now on, work began on " Tancodrome" Yes, yes, the working name of the game was exactly the same.

About X, how many failures I had to hear the studios when she tried to take into a share of serious investors, with whom the financial burden of work on World of Tanks could share. The orcs and elves understood and approved many, but in addition to someone who did not want the right tanks. Today, these people probably bite elbows, but at that time over the studio Wargaming.Net laughed, considering them by fantasies, concerned about the failure and non-prospective "projit."

Still, despite the stupid ullyukne, Wargaming.net continued to work on the World of Tanks. In April 2009, an official announcement of the game was issued, and in September of the same year, alpha testing began, for which there were only five models of tanks and one incomplete map. Yes, not thick, but after all, Likha trouble began!

  • ~ winter 2010. - first closed beta testing;

  • ~ spring 2010 - Pumping machinery for experience is introduced;

  • ~ summer 2010. - open beta testing;

  • ~ August 13, 2010 - Official release of the game.

And so, the start was given. With a star, sometimes even overloaded, the game went by, gaining faithful adherents who are not indifferent to the screen of motors and desperate tank battles.

Further development

From the bulo about a new game, which is an alloy of a realistic shooter, RPG and real-time strategy, scattered with space speed. In January 2011, a plank was taken in a million users and 75,000 players online. Then it was considered something incredible, but it turned out that it was only the default of the future success.

In the year 2011 was the time of expansion of the game to the West and East. World of Tanks for a short time has been launched in China, America and the UK. In the same year, the game gathered a whole prizes and awards. So, an unthinkable case, the project that was just a year old, received a prestigious "Runet Prize". Event is unprecedented for our latitudes.

The game mechanisms are accelerated with marketing moves and game mechanisms: a new technique, powers, cards appeared. Thanks to the support of loyal fans, World of Tanks is constantly being improved. We must pay tribute to developers: they do not reveal on the laurels and do not haircut big coupons. More than a decent part of the profit (and in 2013, the profit, by the way, was more than 200 million euros) the owners again invest in the game.

And this brings results: Today, about 80 million people are registered in the World of Tanks game, and on December 19, 2014, another record was delivered - 1,114,000 players online. Serious numbers.

Why do people love World of Tanks so much?

Since her age, many analysts are trying to explain the success of World of Tanks by the most different reasons. I even met and completely incredible, something like "These are the Slavs - they need to constantly fight someone" or "everything because of the loud advertising campaigns, with time popularity will go to the decline." No, not coming. Grows. And it grows, by the way, has long been stable.

It seems to me that there are three main "whales", on which "worth" the success of the game World of Tanks:

  • ~ Keith First - short-term game action. In most multiplayer games on the gameplay, you need to "kill" a lot of time. In the world of tanks, the battles are fighting. Simply perfect option For serious men, burdened by work and family responsibilities;

  • ~ Keith second - realistic. The game is gorgeous. The hum of motors, shooting, perfectly drawn landscapes - all this fascinates. If in fantasy worlds about 90% of gaming actions are fully invented, then in World of Tanks everything is real;

  • ~ Keith Third - business model. Wot is not necessarily constantly "injuring money" to be on horseback. Yes, there are some benefits of premium accounts, but they are not so striking, as in most other multiplayer games. In 2013, wargaming.net has introduced the principle "Free to Win", meaning that the paying players cannot feel "titans", playing with ordinary users. Mastery and military trick goes first. Yes, and the game without a subscription is also a serious trump card, thanks to which World of Tanks is constantly updated with new adepts.

It is believed that if such an approach to the convenience and quality of the game World of Tanks will continue from the creators to continue, then we are still waiting for a lot of high-profile news about the next broken popularity records.

For the first time the shocking news about Online Games World Of Tanks thundered in 2013. Then Wargaming.net boasted 60 million registered players. This figure was seven times the number of users of the cult at that time World of Warcraft, which enjoyed about 8 million people. Moreover, the game even managed to put a few Guinness records.

Video from Wargaming.

WORLD OF TANKS SUCCESS

Especially for our readers a chronicle of the world of tanks was compiled. From it you can learn about the number of players here, and by country, as well as about world records installed by the game, and other significant events.

  • January 23 2011.. World of Tanks game for the first time enters the Guinness Book of Records. Live online on the MMO server is 91311 people. After a few weeks, this figure increases to 120 thousand. This was reported by the CEO of Wargaming.net Victor sour.
  • January 21, 2013. The world of tanks establishes a new Guinness record for simultaneously staying users on game servers. Maximum online is 190541.
  • March 2013.. Online peak on RU WOT servers rises above 800 thousand users. Wargaming.net is proud to share this statistics in the news.
  • May 6, 2013. The annual profit of the creator is 218 million euros.
  • First half of 2013. The total number of registered players around the world reaches a mark of 60 million. The media explodes with sensational news about the unprecedented success of the Belarusian MMO.
  • December 29, 2013. The World of Tanks website there is a news about the new installed record - online in Russian-language servers reached a mark of 930 thousand users. In honor of this event, players give bonus experience for the first victory.
  • January 19, 2014. Online reaches an unprecedented figure of 1 million 114 thousand people. Women's forums are broken from the same type: "How to make her husband stop playing tanks?!"
  • April 11, 2014. RBC TV channel reports that World of Tanks users spent more than $ 475 million in the game. The number of players continues to grow.
  • May 2014. For mobile users, the simplified version of the world of tanks is coming out. The game becomes even more popular.
  • November 27, 2014. The number of players of the newly launched Wot Blitz reaches 8.5 million.
  • December 16, 2014. The entire WOT server has more than 80 million players from all over the planet. Serious competitors begin to appear at the game.
  • March 2015.. The number of registrations in World of Tanks increases to 110 million, 30 million of which in Russia. "We invented Tank Rubilovo," says Maxim Chuvalov from Wargaming, "" And if you are copied, then we all make it right. " The media draws attention to the fact that the average age and income of WOT players is an order of magnitude higher than in other MMOs.
  • December 19, 2015. Wargaming.net is preparing Ukrainian localization, as it notices a significant influx of tankers from Ukraine. The total number of players is more than 150 million.
  • January 29, 2016. There were more than 1 million 400 thousand settings of the WOT console version for PS4. Daily online on the European server - 32 thousand active players.
  • First quarter of 2016. The tank topics breaks with 5.8 million players. Competition increases.
  • February 22, 2017. The media appears in the media that the American 35-year-old gamer, the father of 3 children dies after the 24-hour charity stream WOT. It goes to the crossbar and does not return to the webcam. The estimated cause of death is a heart problem due to constant lack of sleep.
  • December 2017.. Wargaming Announce WORLD OF TANKS 1.0 on a new engine with significant graphics, voice acting and gameplay.
  • 2018 year. Competition in tank topics is high as ever. The audience is gradually selected by such market giants, like others. The long-awaited World of Tanks 1.0 is released, opening new horizons of tank battles by players. In the console, more than 14 million people are registered.

At the moment, it is not known how many exactly active players in the World of Tanks, but we can safely assume that the online brainstorms of the Belarusian company gradually falls due to an unthinkable number of competitors. Whether the situation with the WORLD OF TANKS 1.0 is changed, time will show.