House, design, repair, decor. Yard and garden. Do it yourself

House, design, repair, decor. Yard and garden. Do it yourself

» Fractions. Fractions passing Follut 4 for all fractions

Fractions. Fractions passing Follut 4 for all fractions

Each of the existing factions provides a player who entered into its ranks, peculiar quests and tasks, as well as individual bonuses. Simply put, when joining different fractions, you will receive tasks and bonuses of the corresponding grouping. In the Fallout 4 Universe, there are four groupings - fractions:

Name of fractionDescriptionBonus
MinitmenA specific fraction that is based on the creation of settlements and groups. The main task of minitmen is the safety and protection of the inhabitants of the faction.The smoke checker, which when throwing causes miniments to help.
The ability to build a special structure in settlements is a gun for an artillery strike.
Brotherhood of SteelThe faction, the main priority of which is the development of new technologies. Technologies are used for the benefit of humanity.Good power armor, as well as ever to her.
Helicopter. You throw a smoke checker flying a helicopter and you can fly on it.
RailwayThe fraction that is created around the synthesis protection idea. The purpose of the grouping is the liberation of the synth from slavery, as well as the destruction of the institute.
InstituteScientific faction of people who created synths. Are in the dungeon of the Commonwealth territory. It is possible to find yourself on the territory of the institute using teleportation. The main task of the organization is to sow life on planet Earth.Pomegranate, which causes synth.

These four fractions have different destinations, goals and motifs. For example, grouping Minitmen Docked on the development of society, establishing peace and prosperity through the construction of settlements. Railway Helps sinte Come independence. Brotherhood of Steel - Create new engineering technological products that will help to establish complete security in society. Institute And at all the riddle, which is difficult to read. What exactly is behind each of the factions? Who is best to play and win? It is definitely no answer, because each fraction has its own riddles, advantages and disadvantages.

Entry into the ranks of fractions

At the initial stage of the game, your character is moving through a storyline, which is connected, little by little, with all fractions. Allowed to enlist the support of several fractions to the row - Minitmen, Brotherhood Steel and Railway. When contacts S. InstituteYou can use their company, and not a port of relationships with the rest of the groupings. Fortunately Fallout 4. Provides complete freedom of choice, so experiment by performing all possible quests and tasks. Plot Fallout 4. It is planned in such a way that in the end the faction will be hostile by different directions. So you are forced to take one and parties in any cases for your. The result of the game will depend on your solutions and actions along the passage of the game. Finish the passage of the game is possible with the destruction of all fractions, the exception is Minitmen. Of course, you must be a member of one of four groups.

See also: Preston Garvi.

What faction to play for?

This question for a unambiguous response is hard to find. Here you need to follow your preferences and tastes. Do you like to develop and raise the standard of living of society? Then fraction Minitmen For you. Created settlements will help you get a tangible power over the territories of the Commonwealth. Your orders will organize defense, create combat units for attacks of enemies. You have the opportunity to create trading soil for relationships with other settlements and factions. Brotherhood of Steel Invites the player to be in the skins of the warrior, who desperately protects his race from enemies. Group Railway Offers the player to feel the knightly rank on himself, struggling for justice and freedom. Almost all fractions hate Institute And this has its own logic. Institute A very secret and mysterious organization that offers the juice in tasks and intrigues.

How to enter the fraction?


Minitmen

Your main storyline will hold you on a variety of quests. You will fight with the claws of death, keep up the good work and follow the instructions of Preston Garvey. When you complete quest "First step"you will receive a proposal from Preston regarding entry into the brotherhood of steel. After the construction of the settlement, you have the ability to introduce guns that will shoot tags. Tags you lay down pre-smoky checkers. Very good addition to the fireflow of your settlement, especially if you consider such strong opponents as the queen of bollards. Do not forget about guns that call Minitmen In the critical situation, he wakes up just by the way.


Brotherhood of Steel

You need to approach the Cambridge police station, where you can get acquainted with Paladin Dance and his guys who are courageously defended from Wild Gulles. The main character is to help dance destroy opponents in the Arkjet Systems, as well as find a device - transmitter. After completing the task, you will be asked to join the fraternity of steel, after which there will be many quests and tasks, and after joining the ranks of the group you will give you a laser gun - "Righteous Lord". Becoming a full member of the fraternity became you will be happy to the checkers that cause a helicopter. It is bad, of course that he does not have fire power, which helped you in battle, but the vehicle is provided to you. In the main part of the helicopter installed gun - minigan. You can shoot in the fame of enemies.

But, Bethesda has Bethesda, and another ending (fifth) still has, which will allow the hero to communicate and save all the factions, destroying the institute, and even perform quests after the plot (total, in general and global, and not just a part to find the Son) . In other words, if the Fallout 4 existed such a thing as "karma", then this ending would be considered "the best for high level of karma." Thus, everything will remain alive, everyone will be happy.

What is the difference from the standard endings?

In conventional versions (even for minitmen) there are cases (as a result of a sequence of performing quests of fractions), when the fractions will still fight arcs with a friend (for example, dance will be hostile to the fraternity of steel, or to fight the subway with fraternity), and some fractions, and Especially, will not be loyal to the hero. Here is the option - the full world.

Information source - video of this ending.

And now we will tell you what the point :) Play will have to start first, since everything is not so simple.

1. By the time the story quest "Reunion" needs to complete all possible tasks of Baria Steel, available at that time in the Cambridge police station. At the same time, make and repetitive tasks also on the search for the artifact and murder of the Guli (one time), complete the dance quest to search for intercoms, talk with the only surviving paladin brandis in the bunker, report again dance.

2. Only after it is completing the plot task "Reunion" and go to the next part "Dangerous Thoughts".

IMPORTANT: Teleport to the Institute must be built with the minitmen of the task for the subway "Agent work" and for the brotherhood they became the "Shadow of Steel" - until you fulfill. Institute (after you visit) should hate you, have hostility. If there is a big desire, you can wander inside, even the last task of the main plot (find the Son) to perform the "Institution of a closed type". But then, the benefit of the game allows you to kill someone and run from there.

Please note: after the "Institution of a closed type" with the Father, do not communicate. Recording across the quest "Detention" better give to Sturgersce (the very person among minitmen, which helps the hero to get used to the construction of settlements).

3. After the Institute, you can perform the tasks of the brotherhood of steel until the moment in the quest "without mercy, when it takes to sit in the vertibed (helicopter). So do not sit down, but at the same time take all possible additional tasks from the fraternity have become and do not.

4. Also perform the minimens of the "Castle Protection" and "Selecting Minitmen" and begin the "critical mass", but do not finish again.

5. Go to the subway. Now I proceed to "agent work" and carry out all her quests up to the "Rendolf Station".

6. Now complete the "critical mass" and observe how the institute will destroy itself.

Completion

After you, multiple feed quests are waiting for you, but do not communicate with the PAM, otherwise she will want war with the brotherhood of steel. The fraternity itself will praise the hero (except the head of the macon brotherhood) and in the future, their quests will, as a rule, will be repeated for the killing of supermutants and raiders. In general, the hero love and respect and all the fractions are ready to give him a variety of assignments, so it will not be bored.

By joining one of the groups, you get access to setup assignments. In addition, each side will bring you specific bonuses. Initially, you can join immediately to several factions, but by the end of the game only one will remain. You decide whose side to take.

Features of fractions

It is impossible to unambiguously say what kind of fraction is better. The choice depends on your views and style game.

Minitmen. If you have the arrangement of settlements, the management of their inner life, then this is the most suitable grouping. The entry into their ranks gives two bonus: a challenge of reinforcements and an artillery gun.

Brotherhood of steel. The militarized faction, persistent on the new technologies, which, in their opinion, they use for the benefit of people. Bonuses: power armor and appropriate components, challenge a helicopter with a smoke checker.

Subway (or railway). Their goal is to destroy the institute to free the synth. Having entered into the fraction, you will receive a gun, like Makarov, the form that is subject to modifications. Access to interesting dungeons will also open.

Institute. The most mysterious group. Scientists are engaged in creating a synth for their own purposes. Having entered into their ranks, you will get a grenade, with the help of which you can call for yourself a synth.

Entry into the fraction

If you have decided on Fallout 4, what fraction is better to play, it remains only to know how to enter there.

Okole Kohty Death, follow the tasks of Preston Garvey. Complete quest First StepYou will receive an offer to join the mini-miners.

In the Cambridge police station you will find dance. If you help you detach the territory and find the transmitter, you will be invited to the Brotherhood of Steel.

Following task road to freedomYou will find yourself in the subway refuge. After conversation with the desdemne, perform its test.

Get to the Institute You will be able to plot. There are no other ways.

The Fallout Universe has always faced the views of the public, their magnificent and open world, incredible stories and unique stylistics. Every year the number of series fans is only increasing. In many ways, this is due to freedom of action, because thanks to her you can come to the final multiple ways, but wherever you do not go, you cannot cope alone with all the troubles of the game universe. And here to help various kinds of grouping come to the rescue. To whom to join will have to solve the player himself, this choice can be made due to the sympathy for the purposes of one of the Fallout 4 factions or from the style of missions.

For some time, the Fallout can be found to be counted even to several groups, and achieve neutrality, at least for themselves, while closer to the end their interests will not cross and then have to choose one of the parties. To call these fractions uniquely villains or saviors will be very difficult, since each organization has its own vision of the ideal world, to the creation of which they are ready to sometimes go to inhuman methods. It is difficult to blame them, given that people, after the nuclear war, there are no centralized power left, and these are not indifferent people, and those who are tired of riots and they are willing to do everything to restore the equilibrium.

Meethers

The first fraction in Fallout, which the player is almost immediately met - this is a doom. In fact, they are altruists, and try to restore justice with all their forces, helping everyone who needs support. Previously, they were a formidable force in the fight against the enemies, but over the years he was losing their positions. And by the time the player meets, they represent only a handful of enthusiasts. From your location to them will depend on whether they will develop and recruit new volunteers or will remain a group of people fighting for existence.

Missions with them in Fallout 4 are a kind of learning. They show how to equip their settlements and establish supply lines in them. In the future, it is possible to become their general and lead the development of an even more settlement. The main base of minimens is a dilapidated castle that, if you pinch all holes, is almost impregnable for any kind of enemies.
At their disposal there is an artillery tool, which can apply a crushing blow to the enemy from the air, it is worth only to throw a smoke checker there. Also, if you were closed into the angle, you can use a signal gun, it will call for the help of a small detachment of the minormen. But, as in the case of artillery, it will work only in cases where there is already a mastered settlement.

Subway

In Fallout 4, the subway is a secret organization, the purpose of which is the liberation of the synth. They are convinced that the last generation of robots has become more than just cars. They are almost impossible to distinguish from people, they are capable of thinking and feel like simple inhabitants of wasteland. And in connection with this, the subway took over the obligation to rid Sint from the oppression

Institute

The tasks that they give are distinguished by an increased level of secrecy, and it is impossible to say this forced precautions or an intrusive idea. Upon joining the player, you have to choose a call sign, after which you will be recorded in the assets of the organization.

The technique after it will be possible to buy several types of unique weapons with the silencer, and it will also be possible to learn about special caches and notation. In the empty, you can meet secret messages left by the organization in order to prevent the danger or to equip their agent with everything necessary.

Brotherhood of Steel

Perhaps the most powerful faction in the Fallout in terms of weapons, they are already difficult to call them simply by lovers, as this is a kind of army, able to merge anyone who will rise on their way. Soldiers are equipped with the latest technology ready for everything to fulfill the order. At the Institute, the fraternity sees
A direct threat to humanity, as the production of synths never stops, then in the near future they will be able to revolve in society. Perhaps they already have an army to change the balance of forces, no one knows because no one knows where the institute is.

The main acting force of the fraternity of steel can be considered a huge airship of arrived, as well as unprecedented sizes of the Robot Liberty Prime. The soldiers of the fraction are equipped with better power armor and gatling with lasers, which puts them out of competition with various kinds of gangs in the Commonwealth.

Having entered into the Brotherhood. You will have several interesting advantages.

First, you will get excellent power armor. Secondly, you will have a vehicle in the form of a coalcast, on board which the minigan is installed, just in case.

Institute

One of the most ambiguous factions in the Fallout game is the Institute. They seem to want to change the world and revive life, but what price, the extermination of everything that exists now to build everything from a clean sheet. They kidnap people for experiments on them to create a better future. In the Commonwealth, not everyone believe in the existence of the Institute and its plans, it is largely due to an uncertain arrangement, but also because of the synth of the 3rd generation, the similarity with the person is striking.

Performing the Mission of the Institute, the player will not have a challenging choice between iron arguments or simple humanity.
Upon joining the Institute, the player receives relay grenades, when throwing to you to help, synthesis are teleported.

Interaction with all these organizations make up a strong foundation of the game in Fallout, but these are only the main branches of the development of events. In Fallout 4, a plurality of secondary missions that completing the main plot helps to delete the meaning of what is happening deeper. And it is impossible to say that you will meet the next task, a new acquaintance, a unique weapon or the next opportunity to prove what you are standing.

As a result, anyone would have chosen to Fallout 4, you will be interested to watch how the balance between organizations is changing, since you will become the power that swings the scales in someone.

I like the games of the studio Bethesda. Their Tes and Fallout franchises became the classic genre of RPG, and, despite certain differences in the setting and the plot component, they will certainly relate to the noticeable handwriting "Arbors". One of these "branded" features of the games from this developer is a developed system of fractions, which makes a tangible variety of playing process and the possibilities of playing a character "with character". Fractions are always a lot, there has always been an opportunity to try everything, or not to try anything - a canonical example is a Dovakin -Asole leader of all Skyrima factions. However, in F4, this system has received a pretty peculiar improvement - now a player must Someone choose at a certain stage of the path, and this choice is very difficult - all fractions compete with each other, and it is very hard, and they do not look unequivocally attractive. In the first game, in which I wanted to stay away from the factions, their choice was obligatory. Below I will try to analyze each of the parties. Institute It is a local evil to which, nevertheless, can be joined. At first glance, this fraction looks very attractive - the legacy of Sean, a stunning scientific and technological level, the real hope of human civilization. In fact, the Institute is a handful of naive scientists who never happened in the wasteland, and their extremely ambitious leaders, who obviously actively seek power. In the inhabitants of the institute, strange plans and not effective ways to incarnate them. Their contempt for the inhabitant of the Commonwealth is explained, but with his technologies they would have long could completely subjugate their own in order to be filled with the forces with Anclave and BS. People would be willingly went to those who can treat and provide a decent harvest, possessing with a powerful weapon. But instead of thinking how to bring the surface of the planet to the medium suitable for normal life and recovery, scientists are buried deeper, instead of thermulars, which could turn the luminous sea into the filler meadows, they create a synth - robots capable of almost immaculately imitate human Possessing freedom of will and high intelligence, but essentially their little more useful than Mr. Assistant. Moreover, they create them massively, not only for performing some intelligence missions. They use synths on the works that are much simpler mechanisms on the teeth - as burstars, gardeners, cleaners and assistants, and then synths, realizing their slave position, naturally fleece. After all, no taboo, which would stop them from this, are not provided in the program of robots. And the Institute is looking for new synthes and throws out old, leaving fear on the citizens of the Commonwealth. The case with the farmer, on whose land the institute was experiencing its plants - a good example of this. Why was it stealing and replacing synth? Yes, for the percentage of the harvest and couples of hunters highlighted on the protection of the fields, he would drag himself by the Institute of Slippers in the teeth. The concept of "future underground" is also very doubtful - a small institutional population is very soon degenerated, because their attempts to diversify their gene pool minimal, otherwise they would be taken from shelter 111 all residents - healthy, pre-war and certainly educated. As a result, we can say that the institute is a fraction of satisfying their skin interests, clean (only in the main corridors, judging by the reactor and some dark corners of the institute in some places differ from the wasteland), beautiful, and well-secured, but contribution to the benefit of the recovery of civilization It is not worth waiting for them, rather universal hatred and capture - either BS or an enclave. Brotherhood of Steel Knights in shining power armor, hope and power of a wasteland. It is aimed at restoring humanity, which is very noble, but there are several very suspicious devils. The first is the obvious flushing of the brain masters and the ideology of the fraction, excessive even by the standards of the militarized structure. Their elder is a fanatic, what the character's replicas hints, to think about their heads - a sinner, and the apogee is the third question on the medical examination. It makes it think that such a powerful organization is essentially - Otar Sheep, which will go there, where she pointed out the shepherd without a shadow of doubt. And it is very dangerous. Their hatred of synths is relatively justified - those easily violate the three laws of robotics, and their full-scale uprising can become a problem, although the syntis tend to dissolve in human society and do not seek to overthrow the institute, and the strongest of them, hunters are not so dangerous The fraternity is simply looking for a way to take possession of the technologies of the institute under a faithful pretext. As a result - in the BS you are fighting for good, but it is better to think about the politics and real purpose of the party's leadership. Again, you can observe the active assistance of the BS of the Commonwealth - stripping from mutants and raiders, patrolling on the screws. Subway. In essence, a spy organization with an extensive network and a certain support from the strengths of this world. "Frees" Institute - capture and use their technologies, while the BS is just being prepared. Have excellent potential, but sufficiently modest goals in the face of salvation of the Sint and the destruction of the institute. Why save robots created by the owners for a specific work? This is very illogical and strange, but taking into account the fact that over time II Syntov allows them to gain the personality, quite a full and similar to human, like the same valentine or leader of the raiders, the inhabitants of the wastelife could have an association with slaves from other regions of American wasteland. Having finished with the institute (perceiving them as a threat), may well grow into something more. As a result - relatively unambiguous morality (although hunters, for example, they do not regret at all) against the background of the relative poverty compared to the BS and the Institute, but can also leave the shadows. Minitmen. Concentrated kindness, which is long in the conditions of empty, analogue of the complete absence of a fraction. Postfactum no longer exist, in the past there were some scandals, it was unlikely that the survivors would be restored forever - in fact, these are armed farmers, and our first meeting shows the complete unvisability of the detachment that the detachment was not able to beat off the raiders and allowed him to drive himself into such Upper, and did not even guessed to send to start scouts in order to determine whether it makes sense to conduct peaceful people dangerous expensive, there is there at all the places in which you can get along and how can you go well there. The result is the most useless nor involved in anything, but no moral underwater stones. In conclusion, we can say that in this game you do not choose who to become a villain or a hero, you simply choose the degree of your negativeness, which, undoubtedly, is somewhat unusual and can seriously complicate the fateful elections as the plot passing. Successful game regardless of your fraction.