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» Shadow of the Colossus game review. Summary of the Shadow of The Colossus: Each Colossus is important

Shadow of the Colossus game review. Summary of the Shadow of The Colossus: Each Colossus is important

Created Team Ico Studio. In those days, the game seemed something completely new in terms of gameplay and narration. Six years later, for PlayStation 3, a reprint of a game was published, which, like the original, was still called only positive impressions, and therefore Sony decided to try successful for the third time, releaseing in the 2018 remake of Shadow of the Colossus for PlayStation 4. Let's look at Whether Bluepoint Games (Studio-Developer) turned out 12 years after the release of the original game, Gamers are again pleasant to surprise.

Plot

Before you begin to consider the features of the remake, I would like to tell about the game itself and its key components. First, the plot in the game is served in an unusual format, which is now small where it is used. We show an intriguing principle, and then all the narration comes down to the fact that most of the story should draw our fantasy. Benefit help her in this is a great artistic style and unsurpassed musical accompaniment.

However, to not be confused to anyone, let's figure it out for whom we play and what our main goal as it is passing. Shadow of the Colossus begins with the fact that you are showing a young man named Vander, traveling on a horse nicknamed Agro with a dead girl. The hero brings the girl in the ancient temple (the sanctuary of worship), the path to which lies through the long bridge, stretching out of the outside world. It turns out that the girl is the name of Mono, and death suffered her as a result of the sacrifice.

In the temple, Vander asks for a certain essence named Dormin to revive the girl and re-impose into her damaged body missing soul. The essence says the hero that it is almost impossible, unless he can destroy sixteen idols located in the temple. However, everything is not as easy as it may seem at first glance. Each idol has a living embodiment in the form of a colossus, inhabiting outside the temple. The hero is entrusted to making track and destroy all colossons.

After that, until the end of the game, the plot begins to be filled with small slices, of which the player needs to independently make the overall concept of in-game history. As you wanted the character, we can learn a few interesting details. For example, Dormin was once uniform, but his physical image was divided by a sorcerer, which, by the way, we meet at a certain point during passage.

An unprepared player at first the plot may seem extremely understated and incomprehensible, but in Shadow of the Colossus everything, like the Dark Souls series, must be sought in small details. It is important to note that the lion's share of interest during passage causes an in-game world, which can be freely investigated on horse or on foot. Despite the fact that in the world of games, there are almost any characters in almost any characters, with the exception of Colossos, itifies the liveliness and depth. It is there, then here we find the ruins of some lost civilization, we investigate the ancient temples and independently reconstruct in your head of the ENT game. Shadow of the Colossus, as a very good book, uses our imagination as much as possible.

Gameplay

Those who will play Shadow of the Colossus for the first time can initially get confused in the gameplay. For example, it is necessary to track colossus with the help of light emitted by a sword and a navigator serving. Gradually, you get used to the mechanics, but it does not cease to rejoice pleasantly. In this game, we do not lead us for the handle and do not push the fingers in those places that we need. Here it is necessary to imagine yourself. We strongly recommend that you turn off the prompts before the game, so as not to spoil yourself the pleasure of turning on from time to time.

Puzzles in the game are hidden in a combat system that combines several mechanics at once. First, after we found a colossus, we need to know its weaknesses. Each enemy is unique, and therefore fights look interesting to the very final titles. Secondly, after we recognize the weakness of the enemy, we must come up with how to get to him. Each colossus is a huge creature resembling a giant, and therefore climb on the back of the enemy and put it a decisive blow sometimes very difficult, especially at the first stage of the fight. Here, by the way, contains a platformer mechanic that complements the combat system.

It should also be noted that the designers of the game perfectly thought out the features of colossons. One enemy flies, another jumps sharply, and the third and does everything alternately. Due to this, it is impossible to work out one single tactic that acts on all enemies is impossible, which will greatly please the lovers of a variety of fighting. Fights can remind a little to the younger generation of gamers about Dark Souls, where with a battle with the boss always need to first study his behavior before getting the key to victory.

Each enemy has a health scale, and therefore it is important not only to strike, but also follow the power of attack. If you want to make something special in the game in the game, then the enemy can be killed even with the help of a bow, but in this case it will have to be missed. Replaced equipment, as such, there is no, the game first is an adventure old school, not having elements RPG. This actually explains the presence of endless arrows used by the main character.

Hardcore shadow of the colossus is not called, unless you choose a high difficulty mode. In this case, the game is revealed to the most and especially interested in people looking for a certain Challenge. The character has a health scale, and therefore any beat of the colossus can become fatal for the life of our hero. Because of this, you should always be in motion, make a carport and bounce, if the enemy creates a shock wave.

Features remake

If someone played in Shadow of the Colossus and is waiting for new sensations from the game, we have a pleasant news: this game can provide them. The gameplay only remains still, but due to the essential improvement of the visual component, the game is felt as something new and in no case is not obsolete. Developers from BluePoint Games have tried not only to increase the resolution of the game, but also made a tremendous work on three-dimensional models of objects. Horse, main character, details on his clothes, small creatures, inhabiting in the in-game world and, of course, colossa, now look absolutely new.

On the left of the original Shadow of the Colossus, on the right remake for PS4:

If not to tell a person that this is a remake of an old game, then many may have the impression that Shadow of the Colossus is a completely new game with a unique gameplay and advanced picture. However, on the chart alone, the feature of the version of the game for PS4 does not end. Following the last trends of the checkers equipped their product with a built-in photorestant having many settings. Only the image filters in the game so much that the splashes change the wallpaper on the desktop will be pleasantly surprised. At the same time, the image filters are used not only in the photoregam, but also during the gameplay.

Another pleasant feature of the game is the ability to change graphics settings. As in other games, this setting is available only on PlayStation 4 Pro. We can make a picture more cleaner, or increase frame frequency. If in most other games, notice the difference between FPS and the clarity of the picture is quite difficult, then in Shadow of the Colossus, each setting is really different from each other. When you turn on the graphic mode, many small parts look more clear, but the frame rate is significantly reduced. If you enhance the FPS, the game still looks quite beautiful, but the battle and rotation of the camera occur much smaller.

What lies the trick, some gamers will ask. Minus, as in the original Shadow of the Colossus, is hidden in control. The rotation of the camera in the remote is almost the same as inconvenient, as in the 2005 game. In the settings, of course, you can optimize the camera for yourself a little, but in battles with monsters, and especially when jumping, all flaws quickly pop up out. The second minus is riding a horse. To send your horse to one side or another is extremely uncomfortable, and therefore sometimes I want to move around the world of the game on your two, forgetting about the faithful Agro (horse's nickname). The rest of the game turned out to be an excellent remake, which is ideal for those who at one time missed this masterpiece on PS2 or PS3.

Publication date: 02/12/2018 09:35:24

If you are not familiar with the work of Fumito Wed, you can easily take a fresh exclusive from Sony For a breakthrough project from a young, but experienced indian developer team. Nevertheless, we have an adventure game, published on the PlayStation 2 back in 2005.

Not all projects are tested by time. His check Shadow of the Colossus Successfully passed in 2011 within the framework of HD reissue for PlayStation 3. Well, in line. Check No. 2: 2018 with its fashionable 4K and HDR, modern game trends and the new generation of attractive players. Mighty "Colossus" keeps a blow.

Colossal work.

Without having a large number of own production games, studio BluePoint Games. "Dog ate" on reprints. The developers breathed a second life into a variety of iconic PS exclusives: God of War, Metal Gear Solid, Uncharted. FROM Shadow of the Colossus The developers are also familiar not at the time - it was they who rebuffed the game on PS3 and the more symbolous that the development of the remorse was commissioned to them. Without exaggeration, BluePoint. Made a colossal job. The developers redraw models and textures, redesigned control and animation - in a word, the project was created almost from scratch. The gaming process, characters and plot remain unchanged.

The main character of this story is a guy named Vander, an obsessed goal to return to his girlfriend dear to him. We are not much known about us. The boy did a huge way to riding his only and faithful companion to hold a rite of resurrection in the ancient temple in the middle of the damned lands. Everything turns out not so simple, but for the sake of the life of the girl Vander is ready to go to everything. Testing of the gods, in the form of 16 huge creatures, not frighten it.

In the game, the open world, in the center of which is the same temple. He is our starting point. Upset that the local navigation system has not changed any changes. The map is still not enough informativeness, and the "travel" sword relieves you lead you to the abyss, rock and other impassable obstacles. We rapidly go to the meeting to the Agro rapidly to meet the first test, and we carry us, seemingly endless, expanses of forgotten lands with deserts, forests, mountains, waterfalls and lakes. Thanks to the new color scheme and updated lighting, the environment looks simply delightful. On the course we turn on the photo mode. Play with filters. Snapshot. Going further.


It is not worth deliberately studying the world of the game. It is as empty as handsome. All that deserves attention, the game itself will show - Colosses "Raskidanna" throughout the location. And you risk getting to a dead end, being in the "place", but not at that time, since the battles are held in a strictly defined order. This game is not about learning the world. An incredibly beautiful open world, sharply contrasting with his void is an exceptionally element of narrative.

Find an approach

The developers of the original game tried to make every colossus unique. In each battle, the developers do not cease you to surprise: we are struggling with the wind stream on the wing of a huge winged creation; trying to pacify the fast beast; We dive follow the monstrual inhabitant of the lake and much more. In the new version, each fur shell on the body of the colossus has been worked in detail. Movement smooth and clear. All this leaves an indelible impression.


In the game is a very harmonious soundtrack. But you will hear it only at certain points. When he is really "to the place." Local expanses have their own beauty of music. Most of the time you will be alone with a knock of Kopit Agro, herb rustle and whistle of the oncoming wind.

All battles, conventionally speaking, pass one scenario: search "Achilles heel" and its defeat. When Vander, in the seventh time, having traveled the way from the hand to the top of the giant, it makes a decisive blow from the latter forces, and with a sense of relief, leases the back of the chair, the moment of Euphoria and the feeling of Qatarsis occurs.


However, the game is able to squeeze out of you and other emotions: anger, anger and even rage. At first passing, it is not to be surprised that your battle tactics steadily continues to give a failure. Tim-minute battles risk tightened for good forty five minutes, and even more. All because the decision of the author's problem is different from yours. In this game, everything comes down to solve Sharad from Fumito Weda. Understand his cunning geimidizaine intention and do what you need. And this is a great illustration of the fact that whatever the task is before you, you can handle it with it. The main thing to start and most importantly find the right approach. The main thing is not to lower your hands, to be patient and be prepared for the second, third and, if necessary, twenty-fifth attempt.

There are such games that are all times. The project should be really unique to look attractive after 10 years. And the point here is not at all in the chart. The case is in emotions that give the gameplay. The case in the atmosphere that the environment passes. Shadow of the Colossus is an excellent opportunity to return to this beautiful mysterious world and open it for yourself in a new way. And this excellent opportunity will be connected to the classics of contemporary art.

According to rumors, BluePoint. Already in all worries over its next project - another remake of the once popular classic game. Will it be ico or something other - we are looking forward to!

Updated graphics, allowing to see the project as he wondered More friendly management The gameplay is also fascinating

Navigation continues to chrome

Evaluation of the game: 4.6 / 5

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Wrapped the project, of course, is notable. Although there is no opportunity to play, even on the shootings on the game nice to see.
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We understand how Sony succeeds in the third time to sell the fans of the same game

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With the work of Team Ico team, we are familiar , and . All three games have a cult status and a number of similar features, and also probably combined into a single universe (but this is not exactly). At the same time, they are essentially completely separate completed works. Nevertheless, it is - the main masterpiece of the studio. So it is not surprising that it is sold for us for the third time.

Surely among our readers there are people who PS2. Seen only in the pictures, and in times PS3 were at that age when shooters look much more attractive than incomprehensible works of Japanese masters. So let's briefly go through the key features and other studios games, the benefits of their fingers can be counted.


Work Team ICO - This is such an arthouse from the world of video games. There is a chance that we live in virtual reality, developed by these guys. Look in the window right now: it is such a gray-brown color scheme prevails in the studio games. If you have a blizzard, it is generally perfect.

The second feature is the total loneliness of the main characters. In each of the games on your screen almost all the time there are two creatures, but besides them, all over the world you will not find any friendly - or at least neutral - non-game character. The connection of the main character and the companion in this case especially strongly allocates the void of the world.

The third feature is a feeling of guilt, from the first minutes by the player. The main character literally uses a certain voice, causing killing colosus, which, in general, did not interfere with anyone, calmly walking on the meadows of the forbidden lands, until a man named Vander with his sword and a horse. The ultimate goal of him is undoubtedly noble: he is trying to revive his girlfriend, which evil people sacrificed. For himself, Vander has long decided that it clearly makes it clear to her short "it doesn't matter" in response to a message that the price he pays for the services of the local deity can be terrible. But to kill gigantic animals - and carry the burden of responsibility for their actions - to the player.


Actually, besides the murder of Colossus in the game, at first glance, it is not enough to do. Total gigantic creatures sixteen and they appear in turn, that in the presence of a huge seamless world of forbidden lands gives us kilometers of space inhabited only by lizards and birds. The whole game passes: got a tip on a colossus from the mysterious deity, we climb on the horse and the gym-skating-gouring, focusing on the local GPS in the form of a beam of the light from the Mike of the Main Hero. On the way, we admire local beauties and curse the nervy horse.

Each colossus is a huge moving puzzle. Most of our opponents are increasing similar to the residential house, which will have to crawl in search of weak points to poke there with a sword. Successfully sweeping a monster, we return to the temple and get the next order. Skump, we climb on the monster, tweak, we transfer to the temple, get the following tip, jump, we climb, poke ... Add to this two prolonged plot rollers at the beginning and at the end of the game and get a cult game with millions of sales.


If ever dark night in a deserted place you are surrounded by fans Xbox One.who will tell about backward compatibility with Xbox 360., Remind them about PS4. The game was almost completely redone. It looks great in UHD-resolution on PlayStation 4 Pro., Supports a stable Farrete in 60 FPS and will even prompt you to enable HDR if your TV supports this mode. But the main thing, the developers got rid of the light filter of the color of the dung heap, which they saved in HD reprint for PlayStation 3.. Now in the game you can find a green field, a yellow desert and color of color ... water. This is a big step forward and, in fact, it is very important, since earlier the gaming screenshots could only scare children, and now they even motivate buying. This is really the best HD reprint, which we have ever seen.

But the most important thing is the fact that such games really need to reprint. I went on sale just over 10 years ago, but without tears to look at it today is determinedly impossible. Emulators, backward compatibility - any attempt to make modern gamer launch the original and, moreover, go from start to the end, is doomed to failure. He is too outdated. But UHD-Remaster will attract people, they will start playing and will be able to live a very beautiful and tragic story, getting a gaming experience that today is no longer done for several reasons.


Jewelemen showed the old films about James Bond here. The public was outraged. As so: the chief defender of the crown, the legendary British Superman turned out to be a voyage, sexist and racist. Modern youth simply can not look like. The story is a classic story about Lady in trouble. Nobody asked the girl whether she wanted to die a ritual victim. No one also asked whether he wants to rise. This is an old good fairy tale that you and you will give yourself to yourself. The tale in the style of brothers Grimm, but still very good and instructive.

Now, not a big publisher will not be solved with such a story: they are all very carefully and sensitively follows how to insult anyone. And with the reprints of games everything is a little simpler. Thanks to them, it comes to a modern player, such terribly non-containers, allowing a little to dilute the stream to the desire of boring and colorless plots with a clearly estimated number of men, women, transgender and other floors presented on our planet of all sorts of colors and types of physique. A variety of this is good, but it would be nice to sometimes see a simple story about Man and woman. AND Horse.

Generally, Team Ico. made a masterpiece, and BluePoint.The authors of the reissue have done exactly the same excellent work in the technological plan. This is really the best reprint of all we have seen.

And how do you feel about reprints? What do you think the modern game industry is needed more reprinting religious projects?

Shadow of the Colossus can be called one of the greatest games without exaggeration. This is a melancholic ode minimalism and a visual example of how the cosmic result is achieved as small means. When such a classic is taken seriously updating, they are involuntarily worried - it is enough to break something one thing, and the mistake will pull over everything else. BluePoint Games has already ported "Colosus" on PS3, but then it was about a fairly simple "face suspender". Fortunately, the studio coped with a much more complex process of complete reworking the graphic component while maintaining the magic attractiveness of the project.

Excuse me…

From year to year, overup of Shadow of the Colossus, I catch myself thinking that the creation of Fumito Wead is perhaps the only game where the victory does not bring positive emotions. After all, when a small little man still manage to climb a huge monster, it seems to understand what is doomed. Holly movements, Colossus desperately trying to smear the flea, smoking in wool. The giant growls from pain when the sword enters his flesh, from the body pillars of black liquid (and whether liquid?), But everything ends in a few shots.

Massive titanium fell on the side and plowing the ground with a crash, the emitting of the last sigh. On the soul at this moment - only sadness. An amazing creation could have a few more dozen, and then hundreds of years to walk on the forbidden lands, as he went to the same until that, but the blade and fate ordered otherwise. You can return one life, only with the other ...

And each trail once mentally ask for forgiveness for their barbaric act. Colossies are not guilty of anything - they just stand on the path of man, whose desire to return to this world the girl turned out to be stronger than huge fists shaking mountains. Perhaps there was another way, but Dormin, a mysterious inflexible voice, ordered to kill. In the desperate position, choose options once, especially if the obvious decision is right before your eyes.

Nothing is told about the grand monsters themselves, but the chade of Shadow of the Colossus is that it is not required. For narration, she does not need extra details - even such as opponent names - since there is your fantasy. By the details of the environment, the picture of the past is restored by itself. And it does not have to be the same for everyone - everyone will see this game in its own way.

This is the attraction of the selected Weda approach, which is especially allocated in our days, when steel projects are overloaded with mechanics and screensavers. There is no expanser left for free interpretation. To crush the budget and meaningless abundance - it's a simple thing, but to reduce the number of opportunities to achieve the desired result managed to units. A faithful horse, a sharp sword and a strong bow - this is enough to suffer death to sixteen the real heroes of the game.

BluePoint Games managed to somehow use an updated engine and at the same time filigree transfer to the remake of the sensation from the pristine Shadow of the Colossus. The studio retained the atmosphere and the mood of the game, adding only a bit of their own. The color gamut has become rich, but darker than in the original version. The interface also changed, but, for my taste, not for the better - when switching weapons, tiny icons in the corner is very difficult to notice, and the stamina scale is now growing away, and does not expand entirely. But there are several layouts, including the classic, with a jump on the "triangle". The thing for those who are too lazy to retire.

The control also has become more responsive, especially when driving a horse. It is noticeable that the developers tried very much to get closer to the original version, but the hero is still somewhat different. This is not a lack, but, rather, the features of modern engines, which are much better working with body physics than many years ago. In any case, the rejection does not cause this.

Such little things will mark anyone who is familiar with the game by version for PS2 or PS3. For me, the passage of the updated version has become a pleasant return to the familiar world, - but how I will envy people who first go to the Forbidden Lands! They still do not know that every colossus is a separate living level, and you must first come up with how to get there, and then not to fall from it. They were never twisted into the air on the back of a huge monster under the sounds of the orchestra. Not tested ... Well, here I will stay better and just offer you to try out Shadow of the Colossus. During the battle with the next giant on the endless expanses you will understand why the work of Fumito Wood is estimated so high.

Dignity:

  • sixteen wonderful colosus;
  • feeling of despair and loneliness;
  • celebration of minimalism;
  • BluePoint has done a gorgeous work on the graphic component.

disadvantages:

  • too small icons of the updated interface.
Graphics Old games need to be removed this way - keeping the essence, but ennopting outwardly. The huge expanses of Shadow of the Colossus look great, like the titans walking around them, and from the screenshots, without additional processing, make wallpapers for the desktop. 10
Sound Mostly travel in silence, music begins to play only in screensavers or during battles. Orchestra work to Otani is unlikely to leave someone indifferent: there is both lyrical melodies and loud, powerful, solemn lots, emphasizing the greatness of colossons. 10
Single player game Shadow of the Colossus is forever closed under the skin and makes think about your actions in the virtual world. 10
Collective game Not provided.
Overall impression Fumito Weda is a minimalist master, in his creations always laid more than it seems on the surface. In Shadow of the Colossus, death is hand in hand with melancholy and sadness, and every defeated Colossus becomes a reason to think about the need and correctness of their barbaric actions. 10