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» Download communication games for the preparatory group. Communication games for preschoolers

Download communication games for the preparatory group. Communication games for preschoolers

Communication games: 25 interesting communication games for the development of communication for children and adults.

Communication games.

Communication games- so called games for the development of the ability to communicate, the ability to cooperate and interact with people in a variety of life situations. Communication games can be played both at home and in the yard, in a children's center, at a holiday or family party, at a training session, or used as moments of relaxation after class. The article contains games that I use in my communication with children and which we love very much. I will tell you in confidence that I played with them and with teachers, when I conducted classes with them on the development of communication in children. And even "adult aunts" played them with pleasure!

I wish you joyful games! Start playing communication games together with us.

Communication game 1. "Hello"

You need to have time for a limited time (1 minute or while the music is playing) to say hello to as many people present as possible. The way in which we will greet each other is stipulated in advance - for example, shaking hands. At the end of the game, the results are summed up - how many times did you manage to say hello, if someone was left without a greeting, what is the mood of the players now.

Communicative game 2. "Putanka"

There are two options in this communication game.

Option 1. "Putanka in a circle." Players stand in a circle and join hands. Hands must not be unhooked! Players confuse the circle - without disengaging their hands, stepping over their hands, turning around, and so on. When the mess is ready, the driver is invited to the room. He needs to unravel the players back into the circle without disengaging their hands.

This is a very fun and exciting game that kids, teenagers and adults alike enjoy playing with great pleasure. Try it - you'll love it!

Option 2. "Snake" (the author of the option - N.Yu. Khryashcheva). Players stand in a line and join hands. Then they get entangled (the first and last players - that is, the "head" and "tail" of the snake pass under the hands of the players, step over their hands, and so on). The driver's task is to unravel the snake without disengaging the hands of the players.

Communicative game 3. "Engine"

The players stand one after the other. The first in the chain is a steam locomotive. His eyes are open. All the other players - "carriages" - have their eyes closed. The locomotive carries its train straight, and in a snake, and with obstacles. The task of the "trailers" is to follow the "steam locomotive" forward, without disengaging the hands. The task of the "locomotive" is to walk so as not to lose the trailers behind itself. If the "trailer" is unhooked, then the train is "repaired" and moves on.

Communication game 4. "Kangaroo and kangaroo"

Play in pairs. One player is a "kangaroo". It costs. Another player is the "kangaroo". He stands with his back to the kangaroo and crouches down. Kangaroo and baby kangaroo join hands. The task of the players in pairs is to reach the window (to the wall). The game can be played even with the smallest children both at home and on a walk.

Communicative game 5. "Mirror".

Players are divided into pairs. One player in a pair is a mirror. "Mirror" synchronously repeats all the movements of the second player in a pair. Then they switch places. It's not as easy as it seems at first glance - try to keep up with the player as a mirror!

Then, when the children have mastered the option of playing in pairs, it will be possible to play this game with a group of children. Children stand in a line, and the driver is in front of them facing the players. The driver shows the movement, and the whole group synchronously repeats this movement (note that the group repeats in a mirror image, that is, if the driver raised his right hand, then the "mirror" raises his left hand).

Communication game 6. "Hold the ball"

In this game, we will learn to adapt in our movements to the movements of our partner in the game.

Players stand in pairs and hold one big ball. Each player holds the ball with both hands. On command, the players must sit down without dropping the ball from their hands, walk around the room with it, jump together. The main task is to act in concert and not drop the ball.

When players can easily hold the ball with two hands, the task becomes more difficult - the ball will need to be held with only one hand for each player in a pair.

Communication game 7. "Favorite toy"

Everyone stands in a circle. The host is holding a soft toy. He says a few words about her - compliments: “Hello, little mouse! You are so funny. We really love to play with you. Will you play with us? " Further, the presenter invites children to play with a toy.

The toy is passed in a circle, and each player who receives it says affectionate words about the toy: “You have such a pretty face”, “I like your long tail so much”, “You are very funny”, “You have such beautiful and soft ears” ...

The game can be carried out even with small children - by offering them the beginning of the phrase that the kid will finish: "You are very ...", "You have beautiful ...".

Communicative game 8. "Greetings" ("Clapperboard").

I really love the different rituals invented with children. We, adults, very often think that this is a trifle, nonsense. But how important they are for children!

The children and I make a “firecracker” when we meet. Everyone stands in a circle, we stretch our arms forward. I open my palm, the children put their palms on my palm one on top of the other (it turns out a "slide" of our palms). Then we lift this "slide" up and do everything together at the command of the "clapperboard". I say: “One, two, three” (to these words we raise our hands and stretch up - and we stretch very high as soon as we can reach without separating our hands). "Clap!" At the word "clap", our common firecracker claps to everyone's joy - hands are quickly spread apart like a "fountain".

If there are not enough children, then during the circle until the clap we greet each other: “Hello, Tanya (Tanya's palms are in our clapperboard), hello, Sasha,” and so on.

Communicative game 9. "Needle and thread" (folk game).

All players stand one after another. One player is a needle. Other players are a string. "Needle" runs, changing the direction of movement - and straight, and snake, and in a circle, with sharp turns and smoothly. The rest of the players must keep up and adapt in their actions to their team.

Communication game 10. "What has changed?"

Players are divided into two groups. One group will guess, the other will guess. Those who will guess, leave the room. Players remaining in the room make a few changes to their appearance. For example, you can take someone else's handbag on your shoulder or unfasten one button on your shirt, tie a new elastic band on a pigtail, change places, change your hairstyle. When the players are ready, they call their comrades into the room. The other team must guess what has changed. Then the teams are swapped. The game can be played not only as a team, but even as a pair.

It is good if there is a mirror in the room where the changes will take place - this is very convenient. But you can do without it and play this game even on a camping trip. It's a lot of fun. Save some props for this game (kerchiefs, straps, hairpins and other things with which you can make changes to your appearance).

Communicative game 11. "Compliments".

All players stand in a circle and compliment each other in turn. In compliments, you can note the mood, and appearance, and personal qualities and much more.

This is a very enjoyable game - try it.

Communication game 12. "Guess"

All players are sitting on the carpet. One player - the driver - turns his back on everyone. The players take turns stroking his back. The driver's task is to guess who stroked him now. Then the players switch places so that everyone can be in the role of the host. The game can be played not only on the carpet, but also while standing (for example, while walking).

A similar game can be played in another version - call the driver by name - you get the game "Guess who called."

Communication game 13. "Find your child"

This is a game for family groups and family holidays. This is a favorite, wonderful, funny game that we have already played many times. I love her very much!

Players are divided into two teams. Parents are on one team, their children are on the other. Parents take turns blindfolded and need to find their child among all other children by touch. At the same time, children are prohibited from saying anything and prompting. On the contrary, you need to confuse the parents - for example, change the jacket or remove the bow from the hair, run to another place in the room, sit down (so that they don't guess by the height), and so on. As soon as the parent guessed his baby, he says: "Here is Anya!" (calls the baby's name) and removes the bandage. If the parent has not guessed correctly, then he receives a phantom, which is won back at the end of the game.

The game is wonderful, we always play with pleasure. Play with your friends!

Communicative game 14. "Lame duck"

The duck broke its leg and now walks poorly. Her role is played by one of the children. The child, playing the role of ducks, tries to show how painful, bad and sad he is. All other children console him, stroke him, say affectionate words, hug him, support him. You can play in such a way that the children themselves fulfill the roles, or you can use toys and speak for them. In this communication game, toddlers learn to show empathy.

Communicative game 15. “Looking for a friend”.

This game can only be played with a large group of children. You will need a set of pictures or a set of toys (2-3 bears, 2-3 bunnies, 2-3 dolls, 2-3 ducks, and so on). Each child is given one toy or one picture, which has "friends" - the same pictures.

Children are encouraged to find friends for their toys (find paired toys, that is, find other bunnies for a bunny, and other bears for a bear). Children are looking for friends to the music. When friends for a toy are found, children with toys dance together and merrily to the music.

This is a game for young children who are just learning to interact with each other.

Communication game 16. "Catch the eye"

This game develops mutual understanding. An adult is leading the game.

Players sit on carpet or chairs. The presenter looks at the players, and then stops his gaze at one of them for a few moments, as if calling him to him. The one on whom the presenter's gaze rested must stand up. The task of the players is to guess by sight when the host of the game calls you.

Then, when the players are familiar with the rules of the game, they lead the children and try to understand each other by looking.

The game can be played not only with a group of children, but also in a family.

Communication game 17. "Swap places"

We are all different, but we have so much in common! We will see this in the course of the game.

Players either stand in a circle or sit on chairs. The host of the game invites those who ... to change places. (Next are the tasks: "Switch places those who love candy", "Who makes his bed every day", "Who has a cat at home" and so on).

Communication game 18. "I want to be friends with you"

This game was developed by O.V. Khukhlaeva. The game helps to establish a friendly environment in a group of adults and children.

The leader says: "I want to make friends ..." and then describes one of the group members. The participant, who guessed that he was being described, quickly runs up to the driver and shakes his hand. And he himself becomes a driver in the game.

A very pleasant and friendly game.

Communication game 19. "Box with a secret"

This communicative game is also proposed and described by O.V. Khukhlaeva. You will need a large enough cardboard box (for example, from under a computer or other household appliances). She can always be found at friends. In this box, you will need to cut large holes so that your hand can easily fit through them. In total, you need to make 4-6 holes. Play, respectively, 4-6 people (as many holes in the box, as many players can be in your game). The players put their hand into the box (the leader is holding the box on the table at this time), there they find someone's hand, they get to know it and guess who it was, whose hand they just met.

A very fun and mischievous game! It is interesting for adults too.

Communication game 20. "Balls"

Players need to join hands and form a closed figure of any shape. If a lot of people play, then you need to first divide them into teams. A team can have several players (4-6 people).

Each team is given 3 colored balloons. The task of the team is to keep your balls in the air as long as possible without unhooking your hands (you can throw balls up with your shoulder and even knee, blow on them and use all the methods that come to your mind). The winner is the team that kept the balls in the air for the longest time.

If adults are playing, then during the game you can add 2 more balls to each team - this is much more difficult and interesting!

For the smallest children, you need to offer 1 ball, which is held in the air by a couple of three players. You can play with kids not only with a ball, but also with a cotton wool fluff, which you need to blow on (Russian folk old game).

Communicative game 21. "Animal piano".

This communication game was developed by O.V. Khukhlaeva and develops the ability to cooperate with each other. Children sit in one line (it turns out a piano keyboard). The presenter of the game (adult) distributes his voice to each child - onomatopoeia (meow, oink, woof, mu, kokoko, eider and others). The presenter, that is, the "pianist", touches the heads of the children ("plays the keys"). And the "keys" each emit their own sound.

You can also play on your knees - keys. Then you can also introduce the sound volume into the game. If the pianist touches the key lightly, it sounds very quiet, barely audible, if it is stronger, it sounds loudly. If it is strong, then the "key" is to speak loudly.

Communicative game 22. "Snowball".

This game is good for dating, but it can be used in other cases as well. They play like this. The first player says his name. The next player says the first player's name and his own name. The third player is the name of the first and second player and adds his own name. And so in a circle. We end with the first player mentioning all the names. The names are very easy to remember in this weight.

Not necessarily in this communication game call names - you can name who loves or dislikes what, who has what dream, who came from where (if we play with children in a country camp) or who has what kind of pet (that is, what we say, you can choose and invent yourself depending on the topic )

Communicative game 23. "Laugh at Nesmeyanu".

One player is Nesmeyana. All the others are trying to make Nesmeyanu laugh. The one who succeeds in this becomes Unreasonable in the next game.

Communication game 24. "Conspirator"

This game was developed by V. Petrusinsky. All players stand in a circle. The driver is in the center of the circle. He is blindfolded. Players dance around the driver. As soon as the driver says: "Stop", the round dance stops. The driver's task is to recognize the players by touch. If the driver recognizes the player, then the player leaves the game. The task is to become the best conspirator, that is, to make sure that you are not recognized at all or recognized as the last.

A very fun and entertaining game. What children do not do is stand on a chair or crawl on all fours, disguise their hairstyle under a cap and tie the bow of the dress the other way around (from the back, where he was, onto his stomach). Try it - you'll love it!

Communication game 25. "Ears - nose - eyes".

All players are in a circle. The presenter begins to speak aloud and at the same time show a part of the body on himself: "Ears-ears" (all show ears), "Shoulders - shoulders" (all show shoulders), "Elbows - elbows" (all show elbows). Then the driver begins to deliberately confuse the players: he shows one part of the body, and names another. Children should not repeat the movement in the event of a driver's mistake. The one who has never made a mistake wins.

Both toddlers and teenagers play this game with equal delight. It is also suitable for learning foreign languages. The vocabulary of the game (called body parts) depends on the age of the children playing. For the smallest, it is enough to name the parts of the body known to them - the nose, ears and others. For older ones, you can use more complex words - chin, elbows, forehead, eyebrows and others.

Communicative game 26. Draw a drawing.

The game is very simple. You can even play it together. One person starts to draw - draws a squiggle on a piece of paper. The second player of the pair continues drawing and hands the paper and pencil again to the first player. The first player continues and so on until the drawing is complete.

If you play with a group, the game is played a little differently. All players sit in a circle. They simultaneously begin to draw a drawing on a sheet of paper and, upon a signal from the presenter, pass their drawing to their neighbor on the left. And they themselves receive a drawing from a neighbor on the right. Each player finishes the resulting squiggle and, at the signal of the leader, again passes the sheet of paper to the neighbor on the left. So all the pictures move in a circle until the leader's signal about the end of the game. Then the resulting drawings are examined. We discuss what was conceived by the first player who started drawing, and what happened.

The game gives all children the opportunity to express themselves, here the fantasy is not constrained by anything. Even very shy children play this game with pleasure.

Communicative game 27. "Conversation through the glass".

Play as a pair. One player appears to be in the shop. And the second is on the street. But they forgot to agree on what to buy at the store. The player “on the street” gestures to the player “in the store” what he needs to buy. Shouting is useless: the glass is thick, they will not hear. Can only be explained by gestures. At the end of the game, the players exchange information - what they needed to buy, what the buyer understood from the gestures of his playmate.

You can play this game with teams. One team makes a guess and its representative shows by gestures what is being made. The other team guesses. Then the teams change roles.

The game is interesting for both children and adults. You can “go” to different stores - to the “children's world”, to the “pet store” and to the “supermarket”.

Communication game 28. Sculptor and clay.

For this communication game with preschoolers, you will need pictures (photographs) of people in various poses. They can be copied online and printed.

Play in pairs. One child in a pair is a sculptor, the other is clay. Each couple receives a picture of a person in a particular pose. A child - "sculptor" needs to sculpt this figure from his "clay". You cannot talk, because clay does not understand words, you can just "sculpt". Then "sculptor" and "clay" change roles.

With teenagers and adults, you can use more complex versions of the game: for example, sculpt a whole sculptural group of several people on a given theme. And then switch roles.

Communication game 29. The blind man and the guide.

This game is played by a pair. One player in a pair is blind. He is blindfolded. The other must lead him from one end of the room to the other end. Before the start of the game, obstacles are created in the room - they put boxes, toys, chairs and other objects. The guide must guide the "blind" so that he does not stumble. After that, the players switch roles.

Communicative game 30. "Braggart competition".

This game was developed by EO Smirnova (I highly recommend to teachers her book "Communication of preschoolers with adults and peers", publishing house Mosaic - Synthesis, in which you will find a system of wonderful games with preschoolers for the development of communication).

The players sit in a circle. The host proposes to hold a braggart competition. And the winner will be the one who boasts the best ... a neighbor on the right! You need to tell about your neighbor, what is good about him, what he can do, what actions he has done, what you like about him. The task is to find as many advantages as possible in your neighbor.

Children can name any virtues (from the point of view of adults, it may not be virtues - for example, a very loud voice - but the opinion of the child is important to us)!

Although this communication game is intended for children, it is very good to play with a team of employees at work. We played and everyone was very happy! It's so nice to praise colleagues and hear their words of support.

Author of the publication: Valasina Asya, author of the site "Native Path", host of the Internet Workshop of educational games "Through the game - to success!"

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Communication games

Siamese twins

Goal: development of communication skills, the ability to coordinate their actions, the development of graphic skills.

Age: 6-7 years old.

Number of players: multiple of two.

Necessary tools: a bandage (handkerchief), a large sheet of paper, wax crayons.

Description of the game: children are divided into pairs, sit at the table very close to each other, then tie the right hand of one child and the left hand of the other from the elbow to the wrist. Each is given a crayon in his hand. Crayons should be of different colors. Before starting drawing, children can agree among themselves what they will draw. Drawing time is 5-6 minutes. To complicate the task, one of the players can be blindfolded, then the "sighted" player must direct the movements of the "blind".

Palm to palm

Purpose: development of communication skills, gaining experience of interaction in pairs, overcoming the fear of tactile contact.

Age: any.

Number of players: 2 or more people.

Required fixtures: table, chairs, etc.

Game description: children stand in pairs, pressing their right palm to their left palm and their left palm to their friend's right palm. Connected in this way, they must move around the room, bypassing various obstacles: a table, chairs, a bed, a mountain (in the form of a pile of pillows), a river (in the form of an unfolded towel or a children's railroad), etc.

Path

Purpose: development of the ability to act together, in a team.

Age: 6-7 years old.

Join hands. On the command "walk" - go in a circle;

"Path" - children put their hands on the shoulders of the person in front and tilt their heads down;

"Kopna" - children raise their hands above their heads;

"Bumps!" - everyone squats.

I can speak very softly. Which team will be the most attentive?

Purpose: development of the ability to negotiate, work in a team.

Age: 6-7 years old.

Number of players: 5-6 people.

Necessary tools: folding rule; 2-3 wooden cubes (available in different sizes) for each child.

Game description: children sit in a circle, and in the center of the circle they need to build a skyscraper. Children take turns placing their cubes (one per turn). At the same time, they can discuss where it is better to put the cube so that the skyscraper does not fall. If at least one die falls, construction starts over. An adult observing the progress of construction periodically measures the height of the building.

Kind animal

Purpose: to promote the rallying of the children's team, to teach children to understand the feelings of others, to provide support and empathy.

The presenter in a quiet, mysterious voice says: “Please stand in a circle and hold hands. We are one big, kind animal. Let's hear how it breathes! Now let's breathe together! On inhalation - we take a step forward, on exhalation - a step back. And now we take two steps forward for inhalation, and two steps back for exhalation. Inhale - two steps forward. Exhale - two steps back. So not only does the animal breathe, its big kind heart also beats clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal for ourselves. "

The Dragon

Purpose: to help children with communication difficulties gain confidence and feel like part of a team.

The players stand in a line, holding each other's shoulders. The first participant is the "head", the last one is the "tail". The "head" must reach the "tail" and touch it. The "body" of the dragon is inseparable. As soon as the "head" grabs the "tail", it becomes the "tail". The game continues until each participant has played two roles.

Fold the picture

Purpose: to develop children's ability to cooperate.

To complete this exercise, you need several pictures of animals, cut into 3-4 parts (head, legs, body, tail), for example, a dog, a cat. Children are divided into groups of 3-4 people. Each of the group members gets a piece of their picture. The group needs to "put the picture", that is, each member of the group needs to depict his piece so that the result is a whole animal.

Snail

Goal: development of endurance and self-control.

Description of the game: children stand in one line and, upon a signal, begin to slowly move to a predetermined place, and you cannot stop and turn around. The winner is the one who comes to the finish line last.

Commentary: in order to follow the rules of this game, preschoolers need to make a lot of effort, since they are active and mobile.

It is especially useful to include this game in the work of groups in which conflicting, aggressive children participate. It can also be used in work with hyperactive children, but only in the last stages of correction.

Crocodile

Purpose: development of dexterity, observation, removal of fears.

Game description: children choose a "crocodile". The chosen one stretches his arms forward one above the other - this is the mouth of a crocodile - and walks around the room (platform), singing songs, dancing, jumping up and down. Meanwhile, the children put their hands in their mouths. At some point, the "crocodile" closes its mouth. Those who do not have time to pull out their hand becomes a "crocodile".

Commentary: as many children as possible should be in the role of "crocodile" in order to feel the change of role-playing sensations.

Changers

Target. Develop communication skills, activate children.

The game is played in a circle. Participants choose a driver - he carries his chair outside the circle. It turns out that there are one fewer chairs than those who play. Then the presenter says: "Those who have ... (blond hair, watches, etc.) change places." After that, those with the named sign quickly get up and change places, and the driver tries to take an empty seat. The participant of the game, left without a chair, becomes the driver.

Forbidden animal

Target. Teach games with clear rules that organize, discipline, unite, develop responsiveness and generate emotional uplift.

Children are facing the presenter. To the music with the beginning of each bar, they repeat the movements shown by the presenter. Then a movement is selected that cannot be performed. Anyone who violates this prohibition leaves the game. Instead of showing movement, you can say numbers aloud. The participants in the game repeat in chorus all the numbers, except for one forbidden, for example, the number 5. When the children hear it, they will have to clap their hands (or spin around in place).

Listen to the claps

Target. Train attention and control of motor activity.

Everyone walks in a circle or moves around the room in a free direction. When the presenter claps their hands once, the children should stop and take the stork pose (stand on one leg, arms out to the sides) or some other pose. If the leader slaps twice, the players should take the frog pose (sit down, heels together, toes and knees to the sides, hands between the soles of the feet on the floor). With three claps, the players resume walking.

Compliment

Children sit in a circle. Each participant says to the neighbor on the right (or on the left) a phrase that begins with the words: "I like about you ...". The exercise helps the child to see his positive side and to feel accepted by other children.

Wish

Purpose: to foster interest in a communication partner.

Children sit in a circle and, passing the ball ("magic wand" or others), express their wishes to each other. For example: “I wish you a good mood”, “Always be as brave (kind, beautiful ...) as you are now”, etc.

Make a gift

Purpose: to acquaint children with non-verbal communication methods.

The teacher depicts various objects using gestures and expressive movements. The person who guessed it gets this item “as a gift”. Then the presenter invites the children to make a gift for each other.

The day comes, everything comes alive ...

Purpose: to develop the expressiveness of poses in children, to teach them to be attentive.

The leader pronounces the first half of the opening, all participants begin to move around the room in a chaotic manner. When the presenter pronounces the second half of the beginning, everyone freezes in bizarre poses. Then, at the choice of the presenter, individual participants “die off” and justify the pose in an invented way.

Blackbirds

Purpose: to develop communication skills, to cultivate a benevolent attitude towards peers.

Children are divided into pairs, repeat the words and actions after the teacher:

I'm a blackbird. (They point to themselves.)

And you are a blackbird. (They point to their partner.) I have a nose. (They touch their nose.)

You have a nose. (Touch their partner's nose.)

My lips are sweet. (Touch their lips.)

Your lips are sweet. (Touch their partner's lips.)

My cheeks are smooth. (Stroke their cheeks.)

Your cheeks are smooth. (Stroking their partner's cheeks.)

"Let's join hands, friends"

Purpose: to teach children to feel the touch of another person. The teacher and children stand in a circle, at a short distance from each other, hands along the body. You need to hold hands, but not immediately, but in turn. The teacher starts. He offers his hand to the child next to him. And only after the child has felt the hand of an adult, he gives his free hand to the neighbor. Gradually the circle is closed.

Pattern on the back

Purpose: to develop skin sensitivity and the ability to distinguish between tactile images.

Children are divided into pairs. One child gets up first, the other follows him. The player standing behind draws an image (house, sun, Christmas tree, ladder, flower, boat, snowman, etc.) on the partner's back with his index finger. The partner must determine what is drawn. Then the children change places.

"Stream"

Purpose: to help children get in touch, make emotionally meaningful choices.

Children are randomly divided into pairs. Couples are arranged one after another, holding hands and raising the closed hands up. The one who did not have enough pair, passes under closed hands and chooses a partner for himself. The new pair stands behind, and the released participant of the game enters the stream and looks for a pair for himself, etc.

Shadow (for children from 5 years old)

One player walks around the room and makes different movements, unexpected turns, squats, bends over to the sides, nods his head, waves his arms, etc. All the others line up behind him at a short distance. They are his shadow and must quickly and clearly repeat his movements. Then the host changes.

Find a friend (for children from 5 years old)

The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and offered to find and get to know a friend (or parent). You can find out with your hands, feeling your hair, clothes, hands. Then, when a friend is found, the players switch roles.

"The wind blows on ..." (for children 5-10 years old)

With the words "The wind blows on ..." the presenter begins the game. In order for the participants in the game to learn more about each other, the questions may be as follows: "The wind blows on the one who has blonde hair" all blonde are gathered in one pile. “The wind blows on the one who ... has a sister,” “who loves animals,” “who cries a lot,” “who has no friends,” etc.

The leader must be changed, giving everyone the opportunity to ask around the participants.

Secret (for children from 6 years old)

The presenter distributes to all the participants a "secret" from a beautiful chest (a button, bead, brooch, old watch, etc.), puts it in his palm and squeezes his fist. Participants walk around the room and, eaten away by curiosity, find ways to persuade everyone to show him their secret.

Mittens (for children from 5 years old)

To play, you need mittens cut out of paper, the number of pairs is equal to the number of pairs of participants in the game. The presenter throws out mittens with the same ornament, but not painted, to the room. Children scatter around the hall. They find their "pair", retreat to a corner and, with the help of three pencils of different colors, try, as quickly as possible, to color the mittens in exactly the same way.

Note: The facilitator observes how the couples organize the joint work, how they share the pencils, and how they agree. Congratulations to the winners.

Touch ... (for children from 5 years old)

All players are dressed differently. The host shouts out: "Touch ... the blue!" Everyone should instantly orient themselves, find something blue in their clothes and touch this color. The colors change periodically, who did not have time - the presenter.

Note: An adult makes sure that each participant is touched.

Broken phone

Age: from 5 years old

Children chain a word to each other. The latter should say this word out loud. Then the guys figure out what word they should have conveyed, where the "phone" went bad.

Princess Nesmeyana

Age: from 5 years old

Players are divided into two teams.

The members of the first team of "Princess Nesmeyana" sit on chairs and look serious or dull.

Members of the other team - "mixers" in turn or together must make "Nesmeyan" laugh.

Each smiling “Nesmeyana” leaves the game or joins the team of “laughters”.

If within a certain period of time it is possible to make all the “Nesmeyan” laugh, the team of “Mixers” is declared the winner, if not - the “Nesmeyan” team.

After the announcement of the winners, teams may switch roles.

Exercise Cheerful Counting

Purpose: to relieve the internal tension of the participants, to unite the group by joint and simultaneous execution of the exercise.

Age: from 5 years old

Course of the exercise: The facilitator calls a number that does not exceed the number of people in the group. The named number of participants rises. During the exercise, it is necessary to achieve synchronicity, the participants should not confer.

Psychological meaning of the exercise: the exercise allows participants to feel the other, to understand his thoughts in order to more efficiently complete the task.

Discussion: Why couldn't the task be completed at first? What helped in completing the assignment?

Exercise Who is Faster?

Purpose: team building.

Age: from 5 years old

Course of the drill: The group must quickly, without words, build, using all the players of the team, the following figures:

square; triangle; rhombus; letter; birdhouse.

The psychological meaning of the exercise: coordination of joint actions, distribution of roles in the group.

Pyramid of love

Purpose: to foster a respectful, caring attitude towards the world and people; develop communication skills.

Age: 5-7 years old.

Stroke: children sit in a circle. The teacher says: “Each of us loves something or someone; we all have this feeling, and we all express it in different ways. I love my family, my children, my home, my city, my job. Tell us who and what you love. (Children's stories.) Now let's build a "pyramid of love" out of our hands. I will name something favorite and put my hand, then each of you will name your favorite and put your hand. (Children build a pyramid.) Do you feel the warmth of your hands? Is this state pleasant to you? Look at how high we got the pyramid. High, because we are loved and love ourselves ”.

Wizards

Age: 5-7 years old.

Purpose: to continue to cultivate a friendly attitude towards each other, the ability to show attention and care.

Stroke: Children are asked to imagine that they are magicians and can fulfill their wishes and the wishes of others. For example, we will add courage to Volodya, agility to Alyosha, etc.

Play with whirligig

Purpose: Development of the ability to cooperate.

The players sit on the floor in a circle. One child goes to the middle of the circle, spins the whirligig, calls the name of another child, and returns to the circle. The one whom he named must have time to touch the whirligig while it is spinning. Spins it up again and names the next player. Those who did not manage to reach Yulia and grab her are eliminated from the game.

Cold - hot, right - left

Age: 5-7 years old

The teacher hides a conventional object (toy), and then with the help of commands such as "Step to the right, two steps forward, three to the left" leads the player to the goal, helping him with the words "warm", "hot", "cold". When children learn to navigate in space according to the verbal instructions of an adult, you can use the verbal instructions of another child.

Word chain

Age: 5-7 years old

The driver is selected. He comes up with and names three to five words, then points to any player who must repeat the words in the same sequence. If the child copes with the task, he becomes the driver.

Pack your suitcase

Purpose: development of auditory perception.

Age: 5-7 years old

Children are invited to go on a journey. What is needed for that?

Put your things in a suitcase: "Think: what do you need to take with you on the road?" The first traveler names one object, the second repeats and names his own object. The third repeats what the second traveler named and names his own. And so on. Condition: you can not repeat.

Echo

Purpose: development of auditory perception.

Age: 5-7 years old

1st option. A poem is read to children, they repeat the last word of each line.

2nd option. Children are divided into two teams: "Echo" and "Inventors".

The “inventors” agree on who will say which word on a certain topic, pronounce the hidden words in turn and ask the players: “What word did Kolya say? Sasha? Etc.".

Mutual citation

Purpose: development of auditory perception.

Age: 5-7 years old

“We are going to play this game. I will knock my knees with my palms twice and say my name twice, then I will clap my hands in the air, saying the name of one of you, for example, "Vanya - Vanya." Vanya will first knock on his knees twice, calling himself, and then clap his hands and call someone else, for example, "Katya-Katya". Then Katya, taking over the course, will do the same. And so on. It is important not to look at the participant you are calling, but to pronounce his name into space, looking, for example, in the other direction or at the ceiling.

Chest

Age: 5-7 years old

There is a chest on the table with an object in it. They call one child, he looks into the chest. The rest of the children ask him questions about color, shape, quality,

properties, etc. of this item until they guess what lies in the chest.

Rule: all questions should be answered only "Yes" or "No".

Picture gallery

Purpose: to teach children to ask open and closed questions

Age: 5-7 years old

Children are invited to look at the pictures they already know and make the one that they like best. Then all the children sit in a circle, one child is called. He says: "All pictures are good, but one is better."

Children use questions to try to guess which picture this child liked. If she is guessed correctly, the child says: “Thank you everyone! It really is she - a picture called (names). "

I throw you a ball

Age: 5-7 years old

Children stand in a circle and throw a ball to each other, naming the person to whom they are throwing, and say: "I throw you a candy (flower, cat, etc.)." The one to whom the ball was thrown catches it and answers something like this: "Thank you, you know that I like sweets (I like to play with a kitten, I like to look at flowers, etc.)."

Word artist

Goal: develop the ability to express your thoughts accurately and concisely

Age: 5-7 years old

Children (in turn) conceive of someone from the group and begin to draw his verbal portrait, without mentioning the name of this person. Previously, you can offer children an exercise on associative perception: “What animal does it look like? What piece of furniture? " Etc.

A box of good deeds

Purpose of the game: fostering a benevolent attitude towards each other in children, creating a positive emotional mood in the children's team, fostering in children the ability to notice and appreciate positive actions committed by other people.

Age: from 5 years old.

Course of the game: the teacher shows the children a box filled with cubes, pours them out and invites the children to imagine that each cube is a good deed committed by one of the children. The game continues for a certain period of time, for example, for one day. Each child can put a cube in the box for any good deed, no matter who did it - this child or someone else. The children inform the teacher about each cube put in the box, and the results are summed up at the end of the game. The teacher, together with the children, counts the number of cubes, the good deeds for which the cubes were put in the box are recalled and analyzed, the children who have committed these acts are encouraged and set as an example.

The same deed should not be judged twice.


Oksana Bilko
Material for the development of communication skills in the preparatory group "Mini-card index of games No. 1"

Material for the development of communication skills in the preparatory group.

Mini Games File Cabinet.

Of the obligatory minimum the content of the educational program implemented by a preschool educational institution (preschool educational institution, communicative preschooler's competence includes recognition of emotional experiences and states of others, the ability to express their own emotions in verbal and non-verbal ways.

In addition, by the age of preschool age, the child should already master communication skills... This skill group are well-known skills: cooperate; listen and hear; perceive and understand (recycle) information; - speak yourself.

Goals and main objectives:

Develop relationships built on equality or willingness (capabilities) to constructively solve the problems associated with the position (status) v group help children feel connected with others.

Develop openness, the ability to express interest in each other and their attitude towards others.

Show children what mutual recognition and respect means.

Develop communication skills and the ability to resolve conflicts without violence.

Arouse interest in a common goal.

Develop willingness to contribute to the common cause.

Develop willingness to meet each other halfway.

Learn to be patient with the shortcomings of others.

Formation communicativeness- an important condition for normal psychological child development... And also one of the main tasks preparation him to later life. Preschool children need to understand what to say and in what form to express their thoughts, to be aware of how others will perceive what has been said, the ability to listen and hear the interlocutor.

Communication skills develop in everyday activities, didactic, mobile, plot - role-playing games.

These games are aimed at skill development constructive communication, the ability to receive joy from communication, the ability to listen and hear another person, the emotional sphere.

Glue stream Purpose: develop the ability to act jointly and exercise self - and mutual control over activities; teach to trust and help those with whom you communicate. Content. Before the game, the teacher talks with the children about friendship and mutual assistance, that together it is possible to overcome any obstacles. Children stand behind each other and hold the shoulders in front of the one standing. In this position, they overcome various obstacles.

1. Get up and down from the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Get through the "dense forest".

5. Hide from wild animals. An indispensable condition for guys: They must not come loose from each other throughout the game.

Nose to nose. Target attentive relationship to each other. Content. Children move to music along the entire perimeter of the room. At the command of an adult, for example, "nose to nose" they stand in pairs and touch each other with their noses. Music sounds again, children move to the next command of the teacher. "Palm to palm", "Knee to knee", Ear to ear etc.

Hands get to know each other, hands quarrel, hands reconcile. Target: develop the ability to express your feelings and understand the feelings of another person. Content. The game is performed in pairs with closed eyes, children sit opposite each other at arm's length. The teacher gives assignments. Close your eyes, stretch out your hands towards each other, meet your hands, try to get to know your neighbor better, lower your hands; stretch your arms forward again, find your neighbor's hands, your hands are quarreling, lower your hands; your hands are looking for each other again, they want to make peace, your hands reconcile, they ask for forgiveness, you part as friends.

The blind man and the guide. Target: develop the ability to trust, help and support fellow fellows. Content. Children break into couples: "Blind" and "guide". One closes his eyes, and the other leads him along group, makes it possible to touch various objects, helps to avoid various collisions with other couples, gives appropriate explanations regarding their movement. Commands should be given standing behind the back, at some distance. The participants then switch roles. Each child, therefore, goes through a certain “school of trust.” At the end of the game, the teacher asks the children to answer who felt safe and confident, who had a desire to completely trust their comrade. Why?

Magic seaweed. Target: removal of bodily barriers, develop the ability to achieve goals in acceptable ways of communication. Content. Each participant (in turn) tries to penetrate the circle formed by the children. Algae understands human speech and can feel touch and can relax and let in a circle and not miss.

Polite words. Target: developing respect in communication, the habit of using polite words. Content. The game is played with the ball in a circle. Children throw a ball to each other, calling polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to see you); thanks (thank you, thank you, please be so kind); apologies (sorry, sorry, sorry, sorry); goodbyes (goodbye, goodbye, calm).

A gift for everyone. Target: develop the ability to be friends, make the right choice, cooperate with peers, collective feelings. Content. Children are given exercise: "If you were a magician and could work miracles, what would you give now to all of us together?" or “If you had a Seven-Flower, what wish would you make?”. Each child makes one wish, tearing off one petal from a common flower. Fly, fly the petal, through the west to the east, Through the north, through the south, come back, making a circle, As soon as you touch the ground, be, in my opinion, led. Tell me to ... In the end, you can hold a competition for the best wish for everyone.

A magical bouquet of flowers. Target: To teach to show attention to others, to establish friendly relations, to notice the positive qualities of others and to express it in words, to give compliments. Equipment: Green cloth or cardboard cut out petals for each child. Content. Educator (points to a piece of cloth lying on the floor)... This is a green meadow. What is your mood when you look at this clearing? (Sad, sad, boring) Educator. What do you think is missing from it? (Flowers). Educator. Not a fun life in such a clearing. So it is in between people: life without respect and attention turns out to be gloomy, gray and sad. Would you like to please each other now? Let's play "Compliments"... Children take turns taking one petal, complimenting any peer and laying it out in the meadow. Kind words should be spoken to every child. Educator. Look guys, what beautiful flowers have grown from your words in this meadow. What's your mood now? Children. Merry, happy. The teacher in this way leads to the idea of ​​what is needed more attentively treats each other and speak good words.

Squiggle. Target: Develop respect in communication... Consider the interests of other children. The teacher offers children a magic felt-tip pen that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that an object, or an animal, or a plant is obtained. Then the second player draws a new squiggle for the next player, etc. At the end, the winner of the game is determined

Game-situation. Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts, using facial expressions and pantomime. Content. Children are encouraged to act out a number of situations

1. Two boys quarreled - make peace between them.

2. You really want to play the same toy as one of your guys groups - ask him.

3. You found a weak, tortured kitten on the street - have pity on him.

4. You very much offended your friend - try to ask him for forgiveness, make peace with him.

5. You came to a new group- meet the children and tell us about yourself.

6. You have lost your car - go to the children and ask if they have seen it.

7. You came to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children play, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. You can't tie a lace on your boot - ask a friend to help you.

12. Guests have come to you - introduce them to their parents, show them your room and your toys.

13. You came from a walk hungry - what will you say to your mother or grandmother?

Draw a proverb. Target: develop the ability to use non-verbal means of communication. Content. Children are invited to portray with the help of gestures, facial expressions any proverb: “The word is not a sparrow - it will fly out, you won’t catch it” “Tell me who your friend is and I will tell you who you are” “There is no friend - look for, but if you find it, take care” “As it comes around, it will respond”

Conversation through the glass. Target: develop skill of facial expressions and gestures. Content. Children stand opposite each other and perform the game exercise “Through the glass”. They need to imagine that there is thick glass between them, it does not let sound through. One group children will need to be shown (for example, “You forgot to put on a hat”, “I’m cold,” “I’m thirsty ...”, and another group to guess then what they saw.

Press conference. Target: develop the ability to politely answer the questions of the interlocutors, to formulate the answer succinctly and correctly; to form speech skills. Content. All children group participate in a press conference on any topic ( for example: “Your day off”, “Excursion to the zoo”, “Birthday of a friend”, “At the circus”, etc.). One of the participants in the press conference "guest" (the one to whom all questions will be asked)- sits down in the center and answers any questions from children.

Understand me. Target: develop the ability to navigate the role positions of people and communicative situations... Content. The child comes forward and comes up with a speech from 4-5 sentences, Children should guess who is speaking (guide, journalist, educator, literary hero) and in what situation such words are possible. For example, “And so everyone went to the start. 5,4,3,2! - start! (The situation is a competition of athletes, says the sports commentator).

Without a mask. Target: develop the ability to share your feelings, experiences, mood with friends. Content. Before the start of the game, the teacher tells the children how important it is to be honest, open and frank in relation to their loved ones, comrades. All participants sit in a circle. Children without preparation continue the statement started by the educator. Here is the approximate content of the unfinished proposals: "What I really want is ..."; "I especially don't like it when ..."; "Once I was very scared that ..."; “I remember a time when I felt ashamed. I AM…"

Relieve fatigue. Target: reduction of muscle and emotional tension. Preparation: in order for the game to become a kind of ritual that helps children relieve fatigue and stress, it is necessary to talk with them about what fatigue is. Content: Children stand with legs wide apart, knees slightly bent. The body is bent, the arms are freely lowered, the head is bent to the chest, the mouth is open. Children sway slightly to the sides, forward, backward. At the signal of an adult, you must sharply shake your head, arms, legs, body. Adult is talking: "You shook off your fatigue, a little bit remains, repeat again".

Freeze. Target: play on development of volitional regulation skills, the ability to obey the rules. Content: De. ki (legs together - to the sides, accompanying jumping overhead and on the hips) Suddenly the music stops. The players should freeze in a position in which they were caught by a pause. If one of the participants failed, he is eliminated from the game. They play as long as only one participant remains.

Grandma Malanya. Target: a game aimed at developing confident behavior, increasing self-esteem. Content: In this game, the driver must come up with some original movement, and everyone else must repeat it. The child depicting Malanya you can put on a scarf or apron, it becomes in a circle. Children begin to sing the song, accompanying it with expressive movements. Malanya, the old woman had seven sons in a small hut (hand movements in a circle)... All without eyebrows. With such ears, with such noses, with such a mustache, with such a beard, with such a head ( movement: stop and, with the help of gestures and facial expressions, depict what is said in text: they cover their eyebrows with their hands, make round eyes, a big nose and ears, show a mustache). Did not eat anything, sat all day (squat down) They looked at her and did it like this. (repeat for "Malanya" any funny movement) Movement can be the most varied: you can make horns, jump, dance, make a long nose with your hands, etc. The movement should be repeated several times so that children can get into the image and enjoy the game.

Little ghost. Target: a game aimed at shaping skill express negative emotions in an acceptable way. Content: Adult is talking: “Guys now we will play the role of good little ghosts. We wanted to play a little hooligan and scare each other a little. According to my clap, you will make such a movement with your hands. (an adult raises arms bent at the elbows, fingers spread out) and utters a sound in a terrible voice "U"... If I clap softly you will make a soft sound "U" if I clap loudly you will scare loudly. But remember that we are kind ghosts and only want to joke a little. Then the adult claps his hands.

Mirror. Target: a game aimed at development the ability to distinguish the emotional state of others. Content: Children are encouraged to pretend that they have come to a mirror store. One half group"Mirrors", the other is different "Animals". "Animals" walking by "Mirrors", jump, make faces, and "Mirrors" should accurately reflect movement and emotional state "Little animals" After the game, the adult discusses with the children what mood the mirror had to reflect more often, in which cases it was easier or more difficult to copy the pattern.

Chorus of animals. Target: the game is aimed at the interaction of individual associations of children, rallying children's groups. Content: Children are invited to perform a song "The Forest Raised a Christmas Tree" not with words. And the sounds of animals depicted in the pictures. Start ducks: “Quack-quack-quack-quack! Continue ladybugs: "Moo-moo-moo!"... Then you can connect to the presenter and guests (parents, teachers) singing like kittens: "Meow meow meow!" The presenter points to each of the groups, she continues to sing. Later is talking: "We all sing together" and a general choir of animals ends the song.

Radio. Target: a game to create a positive attitude and attentive relationship to each other. Content: Children sit in a circle. The presenter sits with his back to group and announces: "Attention attention! Lost child (describes in detail someone from group participants - hair color, eyes, height, clothes.) Let him go to the speaker. " Children attentively look at each other. They must determine who they are talking about and give the name of this child. Anyone can play the role of a radio announcer.

Numbers. Target: the game is aimed at developing a sense of oneness, cohesion, the ability to act in a team, the removal of bodily barriers. Content: Children move freely with funny music in different directions. The presenter loudly calls the number, the children must unite with each other, respectively named figure:. 2-in pairs, 3-threes, 4-fours. At the end of the game, the host pronounces: "Everything!"... Children stand in a common circle and join hands.

Pass the signal. Target: a game to overcome the protective barriers that fence off peers from each other. Content: Children join hands. The presenter sends a signal to the child standing next to him by shaking hands, the signal can be transmitted to the left and right, it is impossible to talk. When the signal comes back to the presenter, he raises his hand and announces that the signal has been received. Then he invites the children to transmit the signal with their eyes closed. The game is played 3-4 times. The main condition is communication without words.

Picture gallery. Target: development of attention, the ability to analyze the information received. Equipment: paintings whose names are known to children. Content. The players sit on the floor or chairs in a circle. The teacher shows them pictures. Each participant thinks about one of them, which he liked best. Then the driver is selected. He says - All the pictures are good, but one is better! The rest of the participants try to guess with the help of questions which picture the driver liked. The child who is the first to name the conceived picture becomes the driver, the game resumes.

Sun. Target: creating a sense of belonging to group. Content: Leading (adult) raises his right hand up and invites everyone to lower their palm on his hand in a circle and loudly to tell: "Hello!"... This ritual helps to tune the participants to the game and easily build them in a circle.

Compliments. Target: creating a favorable atmosphere of direct, free communication and emotional closeness. Content: The rule is not to repeat yourself. Children, looking into each other's eyes, wish something good to their neighbor, praise, promise, admire and pass a flashlight (heart, sun, flower) from hand to hand. Receiver nods his head and is talking: "Thanks. I'm very pleased".

Bunny and fox. Target: teach to hear, understand and follow the rules of the game. Equipment: fox mask. Content. With the help of the reader, the driver is selected - "Fox". "Fox" sits down behind a bush. The rest of the children "Bunnies" gather around one of the walls of the room. Educator pronounces: One, two, three, four, five! The bunnies went out for a walk. "Bunnies" run out to the middle of the room and jump. The teacher paused is talking: Suddenly the fox runs out, Bunny grabs the gray. At the last word "Fox" runs out and tries to catch "Hare" who did not have time to return to the wall. The caught child becomes the driver and the game resumes.

A blade of grass. Target: develop control over movements and the ability to work according to instructions. Content. With the help of a reading card, it is selected "observer"... The rest of the children "Blades of grass"... The task of the observer is to choose the best blade of grass (the child who will listen attentively, correctly and accurately complete the tasks) .The teacher, with short stops, gives tasks: - Slowly raise your hands up through the sides. - Stretch like a blade of grass stretches towards sunlight. - Put your hands down, with your eyes draw a sun that heats a blade of grass. - Raise your arms, swing like a blade of grass in the wind from side to side, back and forth. - The wind intensifies and sways the blade of grass more and more. - Then the wind dies down and the blade of grass stops. "Observer" chooses the best "Blade of grass"... The chosen child becomes "Observer", the game repeats itself.

Mountain path. Target develop Equipment: rope or chalk. Content. The teacher invites children, after listening to the fable of S. Marshak "Two rams", answer questions: What do you think, why did the misfortune with the rams happen? What qualities killed the rams? Think and tell me, was there a way out of this situation? What, in your opinion, the rams should have done? Then, with the help of chalk or ropes, it is limited "Abyss" 2 m wide, "bridge" and "path" 25-30 cm wide.The teacher divides the children into pairs and is talking: - Imagine that we are high in the mountains. Ahead is an abyss through which you have to cross. You will go towards each other along a narrow path and meet on a very narrow bridge. Remember that the main thing is not to fall into the abyss yourself and not let your friend fall. At the command of the teacher, pairs of participants take turns completing the task. The couple who, in the opinion of most children, wins the most successfully over the obstacle. The activity of children, the degree of attention to their partner, mutual assistance, as well as the time for completing the assignment are taken into account and evaluated.

Sea figure - "Freeze". Target: develop the ability to act jointly and to exercise self- and mutual control over activities. Equipment: "Magic wand".Content. With the help of the reader, the driver is selected - "King of the sea"... He will watch the stillness "Sea figures" and touch "Magic wand" delete (offer to sit on the floor) those who move. Children run around the room, depicting the movement of waves with their hands. Teacher or driver pronounces: - The sea is worried - time. The sea is worried - two. The sea is worried - three. The sea figure freeze in place! Children stop and freeze in any position that they try to hold until the teacher will say: "Otomri!" "King of the Sea" selects a new driver, the game resumes.

Actions. Target: develop the ability to express in words the attitude to the actions of others, to find the best ways out of difficult situations. Learn to ask and answer open-ended and closed-ended questions. Equipment: magnetic board, magnets, chalk; couples of plot pictures depicting acceptable and unacceptable relationships in systems: Adult - child, Child - child, Child - nature. Content. One of the children is a driver, the rest "Observers" and "Advisers" The teacher divides the board in half with a vertical line. On the left side of the board writes the sign «-» , in the right «+» ... The driver is invited to find a picture depicting a bad deed, attach it under the sign «-» and justify his choice, then the driver needs to pick up a pair picture that shows a good deed and attach it under the sign «+» and explain your decision. "Observers" and "Advisers" follow the progress of work and express their opinion.

Beasts in the swamp. Target: cultivate trusting relationships with each other, develop responsibility for another person. Equipment: sheets of paper. Content. The teacher divides the children into pairs, in each of which one participant receives three leaves, and the other one. Educator is talking: - Imagine that everyone turned into animals and found themselves in a swamp. You can get out of it only in pairs and only with the help of leaves. The one who has more leaves helps a friend get out of the swamp. At the command of the teacher, pairs of participants take turns completing the task. The teacher evaluates mutual assistance and mutual assistance during the passage "Swamps".

What happened? Target: learn to identify an emotional state and reflect it through speech. Equipment: magnetic board, magnets; Pictures: cheerful crocodile, sad lion cub, angry (angry) a mouse, a frightened baby elephant, an offended penguin, a surprised owl. Content: One of the children is a driver, the rest are "Observers" and "Advisers".The teacher invites the driver to select any picture, attach it to the magnetic board and answer questions: Who is this? What is his mood? What are his feelings? (emotions) is he experiencing? Why? What happened to him? What advice would you give him? "Observers" and "Advisers" listen to the answers to questions and express their opinion. Then the driver changes, the exercise resumes.

Commuting games

Glue trickle

Target: develop the ability to act jointly and exercise self-and mutual control over activities; teach to trust and help those with whom you communicate.

Before the game, the teacher talks with the children about friendship and mutual assistance, that together it is possible to overcome any obstacles.

Children stand behind each other and hold the shoulders in front of the one standing. In this position, they overcome various obstacles.

1. Get up and down from the chair.

2. Crawl under the table.

3. Go around the “wide lake”.

4. Get through the "dense forest".

5. Hide from wild animals.

An indispensable condition for the guys: throughout the entire game, they must not unhook from each other.

The blind man and the guide

Target: develop the ability to trust, help and support fellow communication.

Children are divided into pairs: “blind man” and “guide”. One closes his eyes, and the other leads him around the group, makes it possible to touch various objects, helps to avoid various collisions with other couples, and gives appropriate explanations regarding their movement. Commands should be given standing behind the back, at some distance. The participants then switch roles. Each child thus goes through a certain “school of trust”.

At the end of the game, the teacher asks the children to answer who felt safe and confident, who had a desire to completely trust their comrade. Why?

Magic seaweed

Target: removing bodily barriers, developing the ability to achieve goals in acceptable ways of communication.

Each participant (in turn) tries to enter the circle formed by the children. Algae understand human speech and feel touch and can relax and skip into the circle, or they may not miss it if they are badly asked.

Polite words

Target: developing respect in communication, the habit of using polite words.

The game is played with the ball in a circle. Children throw a ball to each other, calling polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, we are glad to see you); thanks (thank you, thank you, please be kind); apologies (sorry, sorry, sorry, sorry); goodbye (goodbye, goodbye, good night).

A gift for everyone

Target: develop the ability to make friends, make the right choice, cooperate with peers, team feelings.

Children are given the task: "If you were a magician and could work miracles, what would you give now to all of us together?" or “If you had a Seven-Flower Flower, what wish would you make?”. Each child makes one wish, tearing off one petal from a common flower.

Fly, fly petal, west to east

Through the north, through the south, come back in a circle

As soon as you touch the ground, be, in my opinion, led.

Command to ...

At the end, you can hold a competition for the best wish for everyone.

Magic bouquet of flowers

Target: To teach to show attention to others, to establish friendly relations, to notice the positive qualities of others and to express it in words, to make compliments.

Equipment: Green cloth or cardboard cut out petals for each child.

Educator (points to a piece of cloth lying on the floor). This is a green meadow. What is your mood when you look at this clearing?

Children ... Sad, sad, boring.

Educate eh. What do you think is missing from it?

Children ... Flowers.

Educator ... Not a fun life in such a clearing. So it is between people: life without respect and attention turns out to be gloomy, gray and sad. Would you like to please each other now? Let's play Compliments.

Children take turns taking one petal, complimenting any peer and laying it out in the meadow. Kind words should be spoken to every child.

Educator. Look guys, what beautiful flowers have grown from your words in this meadow. What's your mood now?

Children. Merry, happy.

The teacher thus leads to the idea that you need to be more attentive to each other and say good words.

Situation games

Target: develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts, using facial expressions and pantomime.

Children are encouraged to act out a number of situations

1. Two boys quarreled - make peace between them.

2. You really want to play the same toy as one of the guys in your group - ask him.

3. You found a weak, tortured kitten on the street - have pity on him.

4. You very much offended your friend - try to ask him for forgiveness, make peace with him.

5. You have joined a new group - meet the children and tell us about yourself.

6. You have lost your car - go to the children and ask if they have seen it.

7. You came to the library - ask the librarian for a book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don't want to accept you?

9. Children play, one child does not have a toy - share with him.

10. The child is crying - calm him down.

11. You can't tie a lace on your boot - ask a friend to help you.

12. Guests have come to you - introduce them to their parents, show them your room and your toys.

13. You came from a walk hungry - what will you say to your mother or grandmother?

14. Children eat breakfast. Vitya took a piece of bread and rolled a ball out of it. Looking around so that no one would notice, he threw and hit Fedya in the eye. Fedya grabbed an eye and screamed. - What can you say about Viti's behavior? How should bread be handled? Can we say that Vitya was joking.

Hands meet, hands quarrel, hands reconcile

Target: develop the ability to express your feelings and understand the feelings of another person.

The game is performed in pairs with closed eyes, children sit opposite each other at arm's length. The teacher gives assignments

Close your eyes, stretch out your hands towards each other, meet your hands, try to get to know your neighbor better, lower your hands;

stretch your arms forward again, find your neighbor's hands, your hands are quarreling, lower your hands;

your hands are looking for each other again, they want to make peace, your hands are reconciled, they ask for forgiveness, you part as friends.

Reconciliation rug

Target: Develop communication and conflict resolution skills.

Arriving from a walk, the teacher informs the children that the two boys had a fight on the street today. Invites opponents to sit down opposite each other on the "Mat of Reconciliation" in order to find out the cause of the discord and find a peaceful solution to the problem. This game is also used in the discussion of "How to divide a toy."

Depict a proverb

Target: develop the ability to use non-verbal means of communication.

Children are invited to depict with the help of gestures, facial expressions any proverb:

"The word is not a sparrow - it will fly out, you won't catch it"

"Tell me who your friend is and I will tell you who you are"

“If you don't have a friend, look for it, but if you find it, take care of it”

"As it comes around, so it will respond"

Conversation through glass

Target: develop the ability to facial expressions and gestures.

Children stand opposite each other and perform the game exercise “Through the glass”. They need to imagine that there is thick glass between them, it does not let sound through. One group of children will need to be shown (for example, “You forgot to put on a hat”, “I am cold,” “I am thirsty ...”), and another group will need to guess what they saw.

Squiggle Objective: To develop respect in communication. Consider the interests of other children.

The teacher offers children a magic felt-tip pen that turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will complete the squiggle so that an object, or an animal, or a plant is obtained. Then the second player draws a new squiggle for the next player, etc. At the end, the winner of the game is determined

Press conference

Target: to develop the ability to politely answer the questions of the interlocutors, to formulate the answer concisely and correctly; to form speech skills.

All children of the group participate in a press conference on any topic (for example: "Your day off", "Excursion to the zoo", "Friend's birthday", "At the circus", etc.). One of the participants in the press conference “guest” (the one to whom all questions will be asked) - sits in the center and answers any questions of the children.

Understand me

Target: to develop the ability to navigate in the role positions of people and communicative situations.

The child comes forward and comes up with a speech from 4-5 sentences, Children must guess who is speaking (guide, journalist, educator, literary hero) and in what situation such words are possible. For example, “And so everyone went to the start. 5,4,3,2 ,! - start! (The situation is a competition between athletes, says a sports commentator.)

Without a mask

Target: develop the ability to share your feelings, experiences, mood with friends.

Before the start of the game, the teacher tells the children how important it is to be honest, open and frank in relation to their loved ones, comrades.

All participants sit in a circle. Children without preparation continue the statement started by the teacher. Here is the approximate content of unfinished sentences:

“What I really want is ...”;

“I especially don't like it when ...”;

“Once I was very scared that ...”;

“I remember a time when I felt unbearably ashamed. I AM.

Rope games

Divide everyone present into several groups and give each group a rope about one and a half to two meters long. Offer to complete several tasks: build a triangle, then a pentagon, etc. Observe the assignments carefully, noting the behavior of each member of the group. After the groups have completed all of the assignments, ask everyone to make assumptions about what goals you pursued when giving the assignments. Lead the game participants to the conclusion that similar tasks are needed to identify leaders and performers. Evaluate the performance of the group under various options: there are several leaders in the group; the group gathered only performers in the absence of a leader.

All together on the newspaper

Divide everyone into several groups, distribute a quarter of the newspaper to each group and invite all group members to stand on it so that no one steps on the floor that is not occupied by the newspaper. This game fosters a sense of camaraderie.

Nature in my life "

The main goals: formation of the participants' ideas about each other; getting the first experience of public introspection, which will be used by each participant throughout the entire gameplay; creating a single group emotional mood. Estimated time: 30-40 minutes. Materials and preparation: a piece of paper, a pen.

Procedure. Each participant is invited to write in a column the numbers from 1 to 10 and finish writing ten times the statement "Nature for me ..." ("Nature in my life ..."). After the participants write their statements, they are invited to tell the group about their experience of communicating with nature, about their thoughts on this matter. It is not necessary to adhere strictly to your records.

Note. You can ask the participant to offer to repeat his story to the person in the group who, in his opinion, listened to him most closely. End the exercise with statements in a circle - how easy or difficult it was for each participant to cope with this task. As an example, let us give thoughts about nature, recorded by one of the participants: “Nature in my life is:

1) a source of inspiration; 2) a way of enjoyment; 3) immersion in harmony; 4) leisure activities; 5) a way of self-realization; 6) the sphere of my cognitive interest; 7) an incentive to expand my horizons; 8) the ability to restore mental balance; 9) the subject of my concern; 10) awareness of my responsibility to her ”.

"Centipede"

The main goals: removing communication barriers, creating a positive mood, developing group interaction skills, developing a sense of personal responsibility for the group result. Estimated time: about 40 minutes.

Procedure. At the first stage, a "centipede" is formed from the participants. The structure of this creature is such that a participant with open eyes stands in front - the "centipede's head" - and all other participants act as "body segments" and will move with their eyes closed. The connection of the "segments" is carried out by "gripping" the waist of the person in front. The route should be over rough terrain or along the corridors and stairs of the building in which the classes are held. If conditions permit, you can provide for an exit to the street, so that a certain section of the route passes along a busy sidewalk. The route to the participants is not informed in advance, and they themselves, forming the "centipede", do not assume that it will leave the game room. The leader directs the path of the centipede. At the second stage, participants who have safely returned from the route sit in a circle and analyze the exercise. First, the “segments” are expressed, focusing on the ways of their interaction with neighboring “segments” and on the strategy of the “head”, which either remembered their problems, or rushed forward, forgetting about their comfort and safety. Participants also comment on how they feel about being watched by strangers. The "head" completes the exchange of impressions.

Notes. I try to choose a balanced and caring person for the role of "head" in order to ensure the success of the route and the comfort of all participants. As a rule, this exercise allows you to emphasize the responsibility of everyone for the well-being of partners, even if they are in the tail of the centipede. Participants come to understand the great importance of mutual care and attention to each other "in small things" for the success of a common cause. A special problem is non-standard behavior in front of others. The attitude of the participants to such a situation is different, but in general they are proud that they did it in front of passers-by. In addition, we come to the understanding that we behaved normally, and those around us, above all, envied us.

Try to lead the group up the stairs as you go along the route. It is the passage of the stairs that allows the participants to take care of each other. And although in eight years of using this exercise I have never had any physical troubles, I try to take certain safety measures: 1) collect points from the participants; 2) lock the cabinet with our things; 3) when descending the stairs, I go in front of the group; 4) when lifting - behind. Occasionally there are participants who do not want to overcome their embarrassment and take part in the exercise.

Ask such a participant to become an observer and tell during the discussion in a circle what interesting and important she noticed “from the outside”.

Association game

Purpose (educational): to introduce children to the group. The course of the game. Participants choose a driver. He leaves, and at this time all the other participants choose a person (from those present). Then the driver comes back and starts asking questions to the participants (one participant one question).

Topics of the questions:

- What animal do you associate this person with? - What plant? Etc.

The driver has three attempts to guess who it is. In this case, after an unsuccessful attempt, you can continue to ask questions.

It is advisable to play the game 2 times: at the beginning of the camp, when the children still do not know each other and are often guided only by external data, and at the end of the camp, when the children are familiar and the associations are already different.

"The Flooded Island"

Location: forest. Participants: children of any age, preferably at least 10. Purpose: socialization, rallying children. Equipment: any 2 boards and 2 small wooden platforms, you can draw circles instead of platforms.

The course of the game. The legend of the dying island, that you are the only inhabitants left on Earth. (The legend may relate to anthropogenic and natural characters.) These remaining earthlings can only be saved by moving to a large blooming "green" island, using two boards (one shorter than the other). Children, without stepping on the ground, only on the boards, having agreed, one by one are transported to this new island.

The main result: children feel like they are in a team, they understand that their opinion plays an important role. Joint activities bring people closer together.

"Don't fall into the abyss"

Purpose: to unite the team, develop mutual understanding in the group. Materials: 1 board (narrow). The course of the game. The group is divided into 2 teams. A board is placed in the middle - this is a "bridge" thrown over the "abyss".

The task of the group is to get to the opposite bank. On the "bridge" 1 person can fit in the width of the board. The task of the two groups-teams is who will move to the other "shore" faster. This becomes possible with close contact between the members of the two teams, otherwise they will collide and "fall into the abyss."

Fingers interaction

Goal: In a minute, get as many touches as possible with your thumb on your partner's (thumb) fingernail. Method: children are paired. Hook all fingers, except the thumb, of the right hand on the fingers of the right hand of the neighbor. The partners' thumbs are on top of each other. Conclusion: Those who interact in pairs win.

Cross-side interaction

Everyone stands in a circle. Several chairs are placed inside the circle. Goal: in a minute (30 seconds can be used, etc.), everyone can swap places with the person opposite, without touching the chairs. Continue the game until it works. Conclusion: everyone wins when interacting with each other.

"Hare and Fox"

Purpose: interaction of a group of participants. Material: the ball is large and the ball is small. The course of the game. The guys stand in a circle (the more participants, the more interesting the game is). The big ball (fox) goes from hand to hand of each participant. You cannot pass the ball (fox) through a player or two players. A small ball (hare) jumps, i.e. you can pass the ball to any participant in the game. The game is for the fox to catch the hare.

Mutual understanding "Cohesion"

Materials: 2 small sticks. The course of the game. 2 people stand opposite each other. The sticks should be placed horizontally so that their ends rest on the index fingers of both participants. Participants look into each other's eyes and move sticks in arbitrary directions. The main thing is not to drop the sticks.

"Castle, hut, sofa"

Purpose: mutual assistance, rallying. The course of the game. A group of children collects dry branches, sticks (large, small), dry grass, etc. Then they begin to build a castle, a hut, etc., that is, what was planned at the beginning of the game. Each player comes up with something, contributes to the construction of the castle. Having built a castle, you can climb inside, and the leader pours water over the castle from above. If the castle was built badly, then it leaks. You can do the same with the sofa - sit down, lie on it.

"Living Word"

The course of the game. Each participant depicts a letter. As a result, the group makes its own word. The more letters there are in the word, the more the team will win. Sometimes you can use an extra stick.

"Blind caterpillar"

Purpose: development of sensory perception of nature. Participants: children of all ages. Location: forest. The course of the game. All participants stand one after the other. Hands are placed on each other's shoulders or on the belt. Participants without shoes. The host asks everyone to close their eyes. The movement begins. The presenter tries to choose a road with different soil and different vegetation. Participants with their “eyes” (the role of which is played by the legs) perceive this difference. After the game, the feelings of all participants are discussed. When playing in an urban setting, the main task of the game is to rally the team, to feel the shoulder of a friend.

The game "Drop the stick"

Materials: a light stick (flat), about 2 m long. Method: the players are divided into 2 groups. The groups face each other and extend their index fingers forward. A stick is placed on the fingers of both groups.

Assignment: lower the stick without lifting your fingers and not grabbing it with them.

"Night hike"

Participants: children at least 12 years old. Location: a well-surveyed path in the forest or an open area of ​​the forest. Equipment: candles. Purpose: rallying children, self-affirmation of each of the participants in the game, overcoming the fear of the night forest. The course of the game. A group of children in the dark under the guidance of adults goes to the forest. Before the trail or the start of the night trip, children are told that they will take a night walk in the forest. When entering complete darkness, children at first will not see anything until there is a restructuring of the organs of vision for night vision. Then the participants are invited to follow the path marked with burning cuts (the candles are placed so that they are in the child's field of vision). The end point will be a point with two burning candles. After reaching this point, the children must hide. The first gives a quiet call to the second and he hides with him, the second - to the third, and so on. The last going finds everyone together. After that, participants are invited to listen to the silence, identify natural and man-made sounds. Then, quietly, the children return. Upon return, the sounds heard are discussed, a similar discussion is held on rebuilding the hearing aid and the participants' feelings from the hike.

"Bask in the bee swarm"

Purpose: team building. Course of the game: A group of participants in the game takes off their jackets, sweaters, it gets very cold. Everyone forms a circle, becomes very close to each other. Those who are inside the circle are warming themselves, and those outside, they represent insects, waving their hands (wings). Having warmed up, they change places, i.e. who was inside "flies" out, and who outside "flies" into the circle. And so on until everyone gets warm.

"I'm packing my backpack"

Venue: classroom, forest. Participants: guys of different ages. Purpose: rallying children, acquiring tourism skills. The course of the game. Children sit in a circle, preferably kneeling on the floor. They are read out a list of items that they can take on the hike (2 times, slowly). The list can contain from 15 to 20 items, as well as from 2 to 5 items that you can do without on the hike. Then each one names, for example, 10 items that are needed. After they have named everyone, they will all explain why exactly these items. The list can include, for example: a bowler hat, a lantern, skis, a mosquito net, a mirror, chocolate, Panama hat, a compass, a map, etc., or you can also include such as: a brick, a chair ...

"Dragons"

1. Children are divided into two groups and stand in the form of snakes one after another. These are two dragons. They stand facing each other. The task of the players: the head of each of the dragons must catch the tail of the neighbor (a scarf tied to the last person in the snake).

2. Children become one after another all together. This is one dragon. The task of the players: the head of the dragon must catch its tail.

"Flashers"

Purpose: a game of communication. The course of the game. The players are in a circle in pairs, as a result of which the inner and outer circles are formed. The leader is left without a pair. All players are watching him closely. The presenter tries to discreetly wink (or give a sign) to any player in the inner circle to run over to the presenter. The players in the outer circle must hold the fleeing partner. One of the conditions for the players of the outer circle is to keep their hands along the body, without touching the partner until the last moment, the Runaway stands in front of the leader. The one left without a partner becomes the leader.

"From one to ten"

Purpose: development of memory, speed of reaction. The course of the game. Participants stand in one or two lines (opposite each other). On a count of 1, bend over and reach with your fingers to the ground, on a count of 5, your arms should be extended at chest level. On the count of 10 - hands are raised up.

Then ask the children to do everything in reverse order. When children remember well the position of the body at different counts, it is necessary to name the numbers in a different order, and the children should be shown to nature (up to 7-8 pcs.). Participants walking along the rope must see and count these items.

"Guess whose tracks"

Purpose: development of memory, observation. The course of the game. It is convenient to play the game in wet damp weather, or somewhere on damp ground when shoe prints are visible.

Each of the participants makes one print of their shoes. All prints are carefully examined. Then they are overwritten. One of the participants closes his eyes or walks away. Some of the participants leave an imprint of their shoes. Opening his eyes, the player must guess whose footprint is on the ground.

"Typewriter (keyboard)"

Purpose: concentration of participants' attention. The course of the game. Participants sit in a circle and take turns showing the letters of the alphabet, memorizing "their" letters. After that, the floor is given. Everyone whose letters are in the word claps in turn. Then a phrase is given. There are 2 claps between the words, then a sentence is given. At the end of the sentence, 3 claps.

"Sherlock Holmes"

Materials: thick thread or cord, pegs to mark the site. The course of the game. The pre-leader denotes the contours of the platforms measuring 60 x 60 cm.

Stage I. Each team is tasked with memorizing all natural objects that are located on a given site. Stage II. Teams change courts and make up to 5 changes on the opponent's court. Stage III. Teams go back to their sites and try to find all the changes.